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A representation for materials (including displacement) in prman. More...
#include <material.h>
Public Member Functions | |
HdPrmanMaterial (SdfPath const &id) | |
void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override |
Synchronizes state from the delegate to this object. | |
HdDirtyBits | GetInitialDirtyBitsMask () const override |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. | |
riley::MaterialId | GetMaterialId () const |
riley::DisplacementId | GetDisplacementId () const |
bool | IsValid () const |
Return true if this material is valid. | |
void | Finalize (HdRenderParam *renderParam) override |
Finalizes object resources. | |
HdMaterialNetwork2 const & | GetMaterialNetwork () const |
Return the material network after filtering. | |
void | SyncToRiley (HdSceneDelegate *sceneDelegate, riley::Riley *riley) |
Make sure this material has been updated in Riley. | |
Public Member Functions inherited from HdSprim | |
HD_API | HdSprim (SdfPath const &id) |
SdfPath const & | GetId () const |
Returns the identifier by which this state is known. | |
virtual void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0 |
Synchronizes state from the delegate to this object. | |
virtual HD_API void | Finalize (HdRenderParam *renderParam) |
Finalizes object resources. | |
virtual HdDirtyBits | GetInitialDirtyBitsMask () const =0 |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. | |
Static Public Member Functions | |
static TfTokenVector const & | GetShaderSourceTypes () |
Return the static list of tokens supported. | |
Additional Inherited Members | |
Public Types inherited from HdMaterial | |
enum | DirtyBits : HdDirtyBits { Clean = 0 , DirtyParams = 1 << 2 , DirtyResource = 1 << 3 , AllDirty = (DirtyParams | DirtyResource) } |
Protected Member Functions inherited from HdMaterial | |
HD_API | HdMaterial (SdfPath const &id) |
A representation for materials (including displacement) in prman.
Definition at line 41 of file material.h.
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overridevirtual |
Finalizes object resources.
This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.
Reimplemented from HdSprim.
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inline |
Definition at line 58 of file material.h.
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overridevirtual |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
Typically this would be all dirty bits.
Implements HdSprim.
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inline |
Definition at line 57 of file material.h.
HdMaterialNetwork2 const & GetMaterialNetwork | ( | ) | const |
Return the material network after filtering.
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static |
Return the static list of tokens supported.
bool IsValid | ( | ) | const |
Return true if this material is valid.
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overridevirtual |
Synchronizes state from the delegate to this object.
Implements HdSprim.
void SyncToRiley | ( | HdSceneDelegate * | sceneDelegate, |
riley::Riley * | riley | ||
) |
Make sure this material has been updated in Riley.