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HdStDynamicCubemapeTextureObject Class Reference

A cubemap texture that is managed but not populated by the Storm texture system. More...

#include <dynamicCubemapTextureObject.h>

Detailed Description

A cubemap texture that is managed but not populated by the Storm texture system.

Clients can allocate an instance of this class through HdStResourceRegistry::AllocateTextureHandle or AllocateTextureObject by passing an HdStTextureIdentifier with an HdStDynamicCubemapSubtextureIdentifier.

The client can allocate the GPU resource with CreateTexture and populate it by either giving data in the HgiTextureDesc or binding the texture as target for a computation or render.

Bindless texture sampler handles can only be created correctly if a client has created the texture before the texture commit phase is finished.


The documentation for this class was generated from the following file: