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Represents a node that holds shading information. More...
#include <shaderNode.h>
Public Types | |
| using | ComplianceResults = std::unordered_map< TfToken, std::vector< SdrIdentifier >, TfToken::HashFunctor > |
Public Member Functions | |
| SDR_API | SdrShaderNode (const SdrIdentifier &identifier, const SdrVersion &version, const std::string &name, const TfToken &family, const TfToken &context, const TfToken &sourceType, const std::string &definitionURI, const std::string &implementationURI, SdrShaderPropertyUniquePtrVec &&properties, const SdrTokenMap &metadata=SdrTokenMap(), const std::string &sourceCode=std::string()) |
| Constructor. | |
| virtual SDR_API | ~SdrShaderNode () |
| Destructor. | |
The Basics | |
| const SdrIdentifier & | GetIdentifier () const |
| Return the identifier of the node. | |
| SdrVersion | GetShaderVersion () const |
| Return the version of the node. | |
| const std::string & | GetName () const |
| Gets the name of the node. | |
| const TfToken & | GetFamily () const |
| Gets the name of the family that the node belongs to. | |
| const TfToken & | GetContext () const |
| Gets the context of the shader node. | |
| const TfToken & | GetSourceType () const |
| Gets the type of source that this shader node originated from. | |
| const std::string & | GetResolvedDefinitionURI () const |
| Gets the URI to the resource that provided this node's definition. | |
| const std::string & | GetResolvedImplementationURI () const |
| Gets the URI to the resource that provides this node's implementation. | |
| const std::string & | GetSourceCode () const |
| Returns the source code for this node. | |
| SDR_API bool | IsValid () const |
| Whether or not this node is valid. | |
| SDR_API std::string | GetInfoString () const |
| Gets a string with basic information about this node. | |
Inputs and Outputs | |
An input or output is also generically referred to as a "property". | |
| SDR_API const SdrTokenVec & | GetShaderInputNames () const |
| Get an ordered list of all the input names on this shader node. | |
| SDR_API const SdrTokenVec & | GetShaderOutputNames () const |
| Get an ordered list of all the output names on this shader node. | |
| SDR_API SdrShaderPropertyConstPtr | GetShaderInput (const TfToken &inputName) const |
| Get a shader input property by name. | |
| SDR_API SdrShaderPropertyConstPtr | GetShaderOutput (const TfToken &outputName) const |
| Get a shader output property by name. | |
| SDR_API SdrTokenVec | GetAssetIdentifierInputNames () const |
| Returns the list of all inputs that are tagged as asset identifier inputs. | |
| SDR_API SdrShaderPropertyConstPtr | GetDefaultInput () const |
| Returns the first shader input that is tagged as the default input. | |
Metadata | |
The metadata returned here is a direct result of what the parser plugin is able to determine about the node. See the documentation for a specific parser plugin to get help on what the parser is looking for to populate these values. | |
| SDR_API const SdrTokenMap & | GetMetadata () const |
| All metadata that came from the parse process. | |
| SDR_API const TfToken & | GetLabel () const |
| The label assigned to this node, if any. | |
| SDR_API const TfToken & | GetCategory () const |
| The category assigned to this node, if any. | |
| SDR_API std::string | GetRole () const |
| Returns the role of this node. | |
| SDR_API std::string | GetHelp () const |
| The help message assigned to this node, if any. | |
| SDR_API const SdrTokenVec & | GetDepartments () const |
| The departments this node is associated with, if any. | |
| SDR_API const SdrTokenVec & | GetPages () const |
Gets the pages on which the node's properties reside (an aggregate of the unique SdrShaderProperty::GetPage() values for all of the node's properties). | |
| SDR_API const SdrTokenVec & | GetOpenPages () const |
| Gets the pages which should be opened or expanded by default. | |
| SDR_API const SdrTokenVec & | GetPrimvars () const |
| The list of primvars this node knows it requires / uses. | |
| SDR_API const SdrTokenVec & | GetAdditionalPrimvarProperties () const |
| The list of string input properties whose values provide the names of additional primvars consumed by this node. | |
| SDR_API std::string | GetImplementationName () const |
| Returns the implementation name of this node. | |
Aggregate Information | |
| SDR_API SdrTokenVec | GetPropertyNamesForPage (const std::string &pageName) const |
Gets the names of the properties on a certain page (one that was returned by GetPages()). | |
| SDR_API SdrTokenVec | GetAllVstructNames () const |
| Gets all vstructs that are present in the shader. | |
Static Public Member Functions | |
| static SDR_API ComplianceResults | CheckPropertyCompliance (const std::vector< SdrShaderNodeConstPtr > &shaderNodes) |
This method checks if same named properties of shaderNodes are compatible with each other. | |
Protected Member Functions | |
| SdrShaderNode & | operator= (const SdrShaderNode &)=delete |
Protected Attributes | |
| bool | _isValid |
| SdrIdentifier | _identifier |
| SdrVersion | _version |
| std::string | _name |
| TfToken | _family |
| TfToken | _context |
| TfToken | _sourceType |
| std::string | _definitionURI |
| std::string | _implementationURI |
| SdrShaderPropertyUniquePtrVec | _properties |
| SdrTokenMap | _metadata |
| std::string | _sourceCode |
| SdrShaderPropertyMap | _inputs |
| SdrTokenVec | _inputNames |
| SdrShaderPropertyMap | _outputs |
| SdrTokenVec | _outputNames |
| SdrTokenVec | _primvars |
| SdrTokenVec | _primvarNamingProperties |
| TfToken | _label |
| TfToken | _category |
| SdrTokenVec | _departments |
| SdrTokenVec | _pages |
| SdrTokenVec | _openPages |
Represents a node that holds shading information.
Describes information like the name of the node, what its inputs and outputs are, and any associated metadata.
Definition at line 72 of file shaderNode.h.
| using ComplianceResults = std::unordered_map<TfToken, std::vector<SdrIdentifier>, TfToken::HashFunctor> |
Definition at line 323 of file shaderNode.h.
| SDR_API SdrShaderNode | ( | const SdrIdentifier & | identifier, |
| const SdrVersion & | version, | ||
| const std::string & | name, | ||
| const TfToken & | family, | ||
| const TfToken & | context, | ||
| const TfToken & | sourceType, | ||
| const std::string & | definitionURI, | ||
| const std::string & | implementationURI, | ||
| SdrShaderPropertyUniquePtrVec && | properties, | ||
| const SdrTokenMap & | metadata = SdrTokenMap(), |
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| const std::string & | sourceCode = std::string() |
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| ) |
Constructor.
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Destructor.
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This method checks if same named properties of shaderNodes are compatible with each other.
Checks if the same name properties have matching types and default values. In order to determine if same name properties from different shader nodes are compliant, we assume that the first shaderNode in the list providing this property is authoritative, and other nodes differing wrt this property are non-compliant. A map of property names and their respective shaderNodes are stored in the map. An empty map returned represents no compliance issues.
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The list of string input properties whose values provide the names of additional primvars consumed by this node.
For example, this may return a token named varname. This indicates that the client should query the value of a (presumed to be string-valued) input attribute named varname from its scene description to determine the name of a primvar the node will consume. See GetPrimvars() for additional information.
Definition at line 289 of file shaderNode.h.
| SDR_API SdrTokenVec GetAllVstructNames | ( | ) | const |
Gets all vstructs that are present in the shader.
| SDR_API SdrTokenVec GetAssetIdentifierInputNames | ( | ) | const |
Returns the list of all inputs that are tagged as asset identifier inputs.
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The category assigned to this node, if any.
Distinct from the family returned from GetFamily().
Definition at line 242 of file shaderNode.h.
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Gets the context of the shader node.
The context is the context that the node declares itself as having (or, if a particular node does not declare a context, it will be assigned a default context by the parser).
As a concrete example from the Sdr library, a shader with a specific source type may perform different duties vs. another shader with the same source type. For example, one shader with a source type of SdrArgsParser::SourceType may declare itself as having a context of 'pattern', while another shader of the same source type may say it is used for lighting, and thus has a context of 'light'.
Definition at line 122 of file shaderNode.h.
| SDR_API SdrShaderPropertyConstPtr GetDefaultInput | ( | ) | const |
Returns the first shader input that is tagged as the default input.
A default input and its value can be used to acquire a fallback value for a node when the node is considered 'disabled' or otherwise incapable of producing an output value.
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The departments this node is associated with, if any.
Definition at line 259 of file shaderNode.h.
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Gets the name of the family that the node belongs to.
An empty token will be returned if the node does not belong to a family.
Definition at line 108 of file shaderNode.h.
| SDR_API std::string GetHelp | ( | ) | const |
The help message assigned to this node, if any.
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Return the identifier of the node.
Definition at line 98 of file shaderNode.h.
| SDR_API std::string GetImplementationName | ( | ) | const |
Returns the implementation name of this node.
The name of the node is how to refer to the node in shader networks. The label is how to present this node to users. The implementation name is the name of the function (or something) this node represents in the implementation. Any client using the implementation must call this method to get the correct name; using getName() is not correct.
| SDR_API std::string GetInfoString | ( | ) | const |
Gets a string with basic information about this node.
Helpful for things like adding this node to a log.
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The label assigned to this node, if any.
Distinct from the name returned from GetName(). In the context of a UI, the label value might be used as the display name for the node instead of the name.
Definition at line 237 of file shaderNode.h.
| SDR_API const SdrTokenMap & GetMetadata | ( | ) | const |
All metadata that came from the parse process.
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Gets the name of the node.
Definition at line 104 of file shaderNode.h.
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Gets the pages which should be opened or expanded by default.
Definition at line 271 of file shaderNode.h.
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Gets the pages on which the node's properties reside (an aggregate of the unique SdrShaderProperty::GetPage() values for all of the node's properties).
Nodes themselves do not reside on pages. In an example scenario, properties might be divided into two pages, 'Simple' and 'Advanced'.
Definition at line 267 of file shaderNode.h.
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The list of primvars this node knows it requires / uses.
For example, a shader node may require the 'normals' primvar to function correctly. Additional, user specified primvars may have been authored on the node. These can be queried via GetAdditionalPrimvarProperties(). Together, GetPrimvars() and GetAdditionalPrimvarProperties(), provide the complete list of primvar requirements for the node.
Definition at line 280 of file shaderNode.h.
| SDR_API SdrTokenVec GetPropertyNamesForPage | ( | const std::string & | pageName | ) | const |
Gets the names of the properties on a certain page (one that was returned by GetPages()).
To get properties that are not assigned to a page, an empty string can be used for pageName.
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Gets the URI to the resource that provided this node's definition.
Could be a path to a file, or some other resource identifier. This URI should be fully resolved.
Definition at line 143 of file shaderNode.h.
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Gets the URI to the resource that provides this node's implementation.
Could be a path to a file, or some other resource identifier. This URI should be fully resolved.
Definition at line 150 of file shaderNode.h.
| SDR_API std::string GetRole | ( | ) | const |
Returns the role of this node.
This is used to annotate the role that the shader node plays inside a shader network. We can tag certain shaders to indicate their role within a shading network. We currently tag primvar reading nodes, texture reading nodes and nodes that access volume fields (like extinction or scattering). This is done to identify resources used by a shading network.
| SDR_API SdrShaderPropertyConstPtr GetShaderInput | ( | const TfToken & | inputName | ) | const |
Get a shader input property by name.
nullptr is returned if an input with the given name does not exist.
| SDR_API const SdrTokenVec & GetShaderInputNames | ( | ) | const |
Get an ordered list of all the input names on this shader node.
| SDR_API SdrShaderPropertyConstPtr GetShaderOutput | ( | const TfToken & | outputName | ) | const |
Get a shader output property by name.
nullptr is returned if an output with the given name does not exist.
| SDR_API const SdrTokenVec & GetShaderOutputNames | ( | ) | const |
Get an ordered list of all the output names on this shader node.
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Return the version of the node.
Definition at line 101 of file shaderNode.h.
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Returns the source code for this node.
This will be empty for most nodes. It will be non-empty only for the nodes that are constructed using SdrRegistry::GetShaderNodeFromSourceCode(), in which case, the source code has not been parsed (or even compiled) yet.
An unparsed node with non-empty source-code but no properties is considered to be invalid. Once the node is parsed and the relevant properties and metadata are extracted from the source code, the node becomes valid.
Definition at line 165 of file shaderNode.h.
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Gets the type of source that this shader node originated from.
Note that this is distinct from GetContext(), which is the type that the node declares itself as having.
As a concrete example from the Sdr library, several shader parsers exist and operate on different types of shaders. In this scenario, each distinct type of shader (OSL, Args, etc) is considered a different source, even though they are all shaders. In addition, the shaders under each source type may declare themselves as having a specific context (shaders can serve different roles). See GetContext() for more information on this.
Definition at line 136 of file shaderNode.h.
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Whether or not this node is valid.
A node that is valid indicates that the parser plugin was able to successfully parse the contents of this node.
Note that if a node is not valid, some data like its name, URI, source code etc. could still be available (data that was obtained during the discovery process). However, other data that must be gathered from the parsing process will NOT be available (eg, inputs and outputs).
Definition at line 176 of file shaderNode.h.
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