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dynamicUvTextureImplementation.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_DYNAMIC_UV_TEXTURE_IMPLEMENTATION_H
25#define PXR_IMAGING_HD_ST_DYNAMIC_UV_TEXTURE_IMPLEMENTATION_H
26
27#include "pxr/pxr.h"
28
29PXR_NAMESPACE_OPEN_SCOPE
30
32
39{
40public:
46 virtual void Load(HdStDynamicUvTextureObject *textureObject) = 0;
47
50 virtual void Commit(HdStDynamicUvTextureObject *textureObject) = 0;
51
54 virtual bool IsValid(const HdStDynamicUvTextureObject *textureObject) = 0;
55};
56
57PXR_NAMESPACE_CLOSE_SCOPE
58
59#endif
Allows external clients to specify how a UV texture is loaded from, e.g., a file and how it is commit...
virtual void Commit(HdStDynamicUvTextureObject *textureObject)=0
Called during the commit phase of the Storm texture system when the CPU texture is committed to the G...
virtual bool IsValid(const HdStDynamicUvTextureObject *textureObject)=0
Queried by, e.g., the material system to determine whether to use, e.g., the fallback value of a text...
virtual void Load(HdStDynamicUvTextureObject *textureObject)=0
Called during the load phase of the Storm texture system when a texture file is supposed to be loaded...
A uv texture that is managed but not populated by the Storm texture system.