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dynamicUvTextureObject.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_DYNAMIC_UV_TEXTURE_OBJECT_H
25#define PXR_IMAGING_HD_ST_DYNAMIC_UV_TEXTURE_OBJECT_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdSt/api.h"
29
30#include "pxr/imaging/hdSt/textureObject.h"
31
32PXR_NAMESPACE_OPEN_SCOPE
33
35
54{
55public:
56 HDST_API
58 const HdStTextureIdentifier &textureId,
59 HdSt_TextureObjectRegistry *textureObjectRegistry);
60
61 HDST_API
63
67 void CreateTexture(const HgiTextureDesc &desc) {
68 _CreateTexture(desc);
69 }
70
74 {
75 _GenerateMipmaps();
76 }
77
80 _DestroyTexture();
81 }
82
88 void SetWrapParameters(const std::pair<HdWrap, HdWrap> &wrapParameters) {
89 _SetWrapParameters(wrapParameters);
90 }
91
99 void SetCpuData(std::unique_ptr<HdStTextureCpuData> &&cpuData) {
100 _SetCpuData(std::move(cpuData));
101 }
102
108 return _GetCpuData();
109 }
110
114 HDST_API
115 bool IsValid() const override;
116
117protected:
118 HDST_API
119 void _Load() override;
120
121 HDST_API
122 void _Commit() override;
123
124private:
125 HdStDynamicUvTextureImplementation * _GetImpl() const;
126};
127
128PXR_NAMESPACE_CLOSE_SCOPE
129
130#endif
Allows external clients to specify how a UV texture is loaded from, e.g., a file and how it is commit...
A uv texture that is managed but not populated by the Storm texture system.
void GenerateMipmaps()
Make GPU generate mipmaps.
HDST_API void _Load() override
Load texture to CPU (thread-safe)
void SetWrapParameters(const std::pair< HdWrap, HdWrap > &wrapParameters)
Set wrap mode hints used when a texture node's wrap mode is use metadata.
HDST_API bool IsValid() const override
Always returns true - so that samplers for this texture are created.
void CreateTexture(const HgiTextureDesc &desc)
Allocate GPU resource using the texture descriptor.
HDST_API void _Commit() override
Commit texture to GPU (not thread-safe)
void DestroyTexture()
Release GPU resource.
HdStTextureCpuData * GetCpuData() const
Get the CPU data stored for this texture.
void SetCpuData(std::unique_ptr< HdStTextureCpuData > &&cpuData)
Save CPU data for this texture (transfering ownership).
Represents CPU data that can be stored in a HdStUvTextureObject, mostly, likely during the load phase...
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie).
A base class for uv textures.
Describes the properties needed to create a GPU texture.
Definition: texture.h:108