7#ifndef PXR_IMAGING_HGI_COMPUTE_PIPELINE_H
8#define PXR_IMAGING_HGI_COMPUTE_PIPELINE_H
11#include "pxr/imaging/hgi/api.h"
12#include "pxr/imaging/hgi/attachmentDesc.h"
13#include "pxr/imaging/hgi/enums.h"
14#include "pxr/imaging/hgi/handle.h"
15#include "pxr/imaging/hgi/resourceBindings.h"
16#include "pxr/imaging/hgi/shaderProgram.h"
17#include "pxr/imaging/hgi/types.h"
22PXR_NAMESPACE_OPEN_SCOPE
67 std::string debugName;
115using HgiComputePipelineHandleVector = std::vector<HgiComputePipelineHandle>;
118PXR_NAMESPACE_CLOSE_SCOPE
Represents a graphics platform independent GPU compute pipeline resource.
HGI_API HgiComputePipelineDesc const & GetDescriptor() const
The descriptor describes the object.
Describes the properties needed to create a GPU compute pipeline.
A small, but fast buffer of uniform data for shaders.