Loading...
Searching...
No Matches
mesh.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_MESH_H
25#define PXR_IMAGING_HD_MESH_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hd/api.h"
29#include "pxr/imaging/hd/version.h"
30#include "pxr/imaging/hd/enums.h"
31#include "pxr/imaging/hd/meshTopology.h"
32#include "pxr/imaging/hd/rprim.h"
33#include "pxr/imaging/hd/tokens.h"
35
36PXR_NAMESPACE_OPEN_SCOPE
37
38#define HD_MESH_REPR_DESC_TOKENS \
39 (surfaceShader) \
40 (surfaceShaderUnlit) \
41 (surfaceShaderSheer) \
42 (surfaceShaderOutline) \
43 (constantColor) \
44 (hullColor) \
45 (pointColor)
46
47TF_DECLARE_PUBLIC_TOKENS(HdMeshReprDescTokens, HD_API,
48 HD_MESH_REPR_DESC_TOKENS);
49
55{
56 HdMeshReprDesc(HdMeshGeomStyle geomStyle = HdMeshGeomStyleInvalid,
57 HdCullStyle cullStyle = HdCullStyleDontCare,
58 TfToken shadingTerminal = HdMeshReprDescTokens->surfaceShader,
59 bool flatShadingEnabled = false,
60 bool blendWireframeColor = true,
61 bool forceOpaqueEdges = true,
62 bool doubleSided = false,
63 float lineWidth = 0,
64 bool useCustomDisplacement = true,
65 bool enableScalarOverride = true)
76 {}
77
78 bool IsEmpty() const {
79 return geomStyle == HdMeshGeomStyleInvalid;
80 }
81
83 HdMeshGeomStyle geomStyle;
85 HdCullStyle cullStyle;
108};
109
112class HdMesh : public HdRprim
113{
114public:
115 HD_API
116 ~HdMesh() override;
117
121 inline bool IsDoubleSided(HdSceneDelegate* delegate) const;
122 inline HdCullStyle GetCullStyle(HdSceneDelegate* delegate) const;
123 inline VtValue GetShadingStyle(HdSceneDelegate* delegate) const;
124
128 inline HdMeshTopology GetMeshTopology(HdSceneDelegate* delegate) const;
129 inline HdDisplayStyle GetDisplayStyle(HdSceneDelegate* delegate) const;
130 inline PxOsdSubdivTags GetSubdivTags(HdSceneDelegate* delegate) const;
131
133 virtual HdMeshTopologySharedPtr GetTopology() const;
134
138 inline VtValue GetPoints(HdSceneDelegate* delegate) const;
139 inline VtValue GetNormals(HdSceneDelegate* delegate) const;
140
141 HD_API
142 TfTokenVector const & GetBuiltinPrimvarNames() const override;
143
148 HD_API
149 static void ConfigureRepr(TfToken const &reprName,
150 HdMeshReprDesc desc1,
152
153protected:
156 HD_API
157 HdMesh(SdfPath const& id);
158
159 // We allow up to 2 repr descs per repr for meshes (see ConfigureRepr above)
160 using _MeshReprConfig = _ReprDescConfigs<HdMeshReprDesc, 2>;
161
162 HD_API
163 static _MeshReprConfig::DescArray _GetReprDesc(TfToken const &reprName);
164
165private:
166
167 // Class can not be default constructed or copied.
168 HdMesh() = delete;
169 HdMesh(const HdMesh &) = delete;
170 HdMesh &operator =(const HdMesh &) = delete;
171
172 static _MeshReprConfig _reprDescConfig;
173};
174
175inline bool
177{
178 return delegate->GetDoubleSided(GetId());
179}
180
181inline HdCullStyle
182HdMesh::GetCullStyle(HdSceneDelegate* delegate) const
183{
184 return delegate->GetCullStyle(GetId());
185}
186
187inline VtValue
188HdMesh::GetShadingStyle(HdSceneDelegate* delegate) const
189{
190 return delegate->GetShadingStyle(GetId());
191}
192
193inline HdMeshTopology
195{
196 return delegate->GetMeshTopology(GetId());
197}
198
199inline HdDisplayStyle
200HdMesh::GetDisplayStyle(HdSceneDelegate* delegate) const
201{
202 return delegate->GetDisplayStyle(GetId());
203}
204
205inline PxOsdSubdivTags
206HdMesh::GetSubdivTags(HdSceneDelegate* delegate) const
207{
208 return delegate->GetSubdivTags(GetId());
209}
210
211inline HdMeshTopologySharedPtr
213{
214 return HdMeshTopologySharedPtr();
215}
216
217inline VtValue
219{
220 return GetPrimvar(delegate, HdTokens->points);
221}
222
223inline VtValue
224HdMesh::GetNormals(HdSceneDelegate* delegate) const
225{
226 return GetPrimvar(delegate, HdTokens->normals);
227}
228
229
230PXR_NAMESPACE_CLOSE_SCOPE
231
232#endif //PXR_IMAGING_HD_MESH_H
Hydra Schema for a subdivision surface or poly-mesh object.
Definition: mesh.h:113
HD_API HdMesh(SdfPath const &id)
Constructor.
virtual HdMeshTopologySharedPtr GetTopology() const
Topology getter.
Definition: mesh.h:212
VtValue GetPoints(HdSceneDelegate *delegate) const
Primvars Accessors.
Definition: mesh.h:218
HD_API TfTokenVector const & GetBuiltinPrimvarNames() const override
Returns the names of built-in primvars, i.e.
static HD_API void ConfigureRepr(TfToken const &reprName, HdMeshReprDesc desc1, HdMeshReprDesc desc2=HdMeshReprDesc())
Configure the geometric style of the mesh for a given representation.
HdMeshTopology GetMeshTopology(HdSceneDelegate *delegate) const
Topological accessors via the scene delegate.
Definition: mesh.h:194
bool IsDoubleSided(HdSceneDelegate *delegate) const
Render State.
Definition: mesh.h:176
Topology data for meshes.
Definition: meshTopology.h:55
The render engine state for a given rprim from the scene graph.
Definition: rprim.h:55
SdfPath const & GetId() const
Returns the identifier of this Rprim.
Definition: rprim.h:163
Adapter class providing data exchange with the client scene graph.
virtual HD_API HdDisplayStyle GetDisplayStyle(SdfPath const &id)
Returns the refinement level for the given prim in the range [0,8].
virtual HD_API VtValue GetShadingStyle(SdfPath const &id)
Returns the shading style for the given prim.
virtual HD_API bool GetDoubleSided(SdfPath const &id)
Returns the doubleSided state for the given prim.
virtual HD_API HdMeshTopology GetMeshTopology(SdfPath const &id)
Gets the topological mesh data for a given prim.
virtual HD_API PxOsdSubdivTags GetSubdivTags(SdfPath const &id)
Gets the subdivision surface tags (sharpness, holes, etc).
virtual HD_API HdCullStyle GetCullStyle(SdfPath const &id)
Returns the cullstyle for the given prim.
Tags for non-hierarchial subdiv surfaces.
Definition: subdivTags.h:43
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:291
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:88
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:165
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
Definition: staticTokens.h:108
Describes how the geometry of a prim should be displayed.
Definition: sceneDelegate.h:81
Descriptor to configure the drawItem(s) for a repr.
Definition: mesh.h:55
bool flatShadingEnabled
Does this mesh want flat shading?
Definition: mesh.h:90
HdCullStyle cullStyle
The culling style: draw front faces, back faces, etc.
Definition: mesh.h:85
bool enableScalarOverride
Should scalar override be allowed on this drawItem.
Definition: mesh.h:107
HdMeshGeomStyle geomStyle
The rendering style: draw refined/unrefined, edge, points, etc.
Definition: mesh.h:83
bool forceOpaqueEdges
If the geom style includes edges, should those edges be forced to be fully opaque,...
Definition: mesh.h:96
bool doubleSided
Should this mesh be treated as double-sided? The resolved value is (prim.doubleSided || repr....
Definition: mesh.h:99
float lineWidth
How big (in pixels) should line drawing be?
Definition: mesh.h:101
TfToken shadingTerminal
Specifies how the fragment color should be computed from surfaceShader; this can be used to render a ...
Definition: mesh.h:88
bool useCustomDisplacement
Should this mesh use displacementShader() to displace points?
Definition: mesh.h:103
bool blendWireframeColor
Should the wireframe color be blended into the color primvar?
Definition: mesh.h:92
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457