7#ifndef PXR_IMAGING_HDX_PICK_TASK_H
8#define PXR_IMAGING_HDX_PICK_TASK_H
11#include "pxr/imaging/hdx/api.h"
13#include "pxr/imaging/hdSt/textureUtils.h"
14#include "pxr/imaging/hd/dataSource.h"
15#include "pxr/imaging/hd/enums.h"
17#include "pxr/imaging/hd/renderPass.h"
18#include "pxr/imaging/hd/renderPassState.h"
19#include "pxr/imaging/hd/rprimCollection.h"
20#include "pxr/imaging/hd/task.h"
29#include "pxr/usd/sdf/path.h"
34PXR_NAMESPACE_OPEN_SCOPE
36#define HDX_PICK_TOKENS \
41 (pickPrimsAndInstances) \
45 (pickPointsAndInstances) \
48 (resolveNearestToCamera) \
49 (resolveNearestToCenter) \
56class HdStRenderBuffer;
58using HdStShaderCodeSharedPtr = std::shared_ptr<class HdStShaderCode>;
68 : cullStyle(HdCullStyleNothing)
71 HdCullStyle cullStyle;
98 inline bool IsValid()
const {
103 size_t GetHash()
const;
106using HdxPickHitVector = std::vector<HdxPickHit>;
181 static std::vector<HdxPrimOriginInfo>
183 const std::vector<HdxPickHit> &hits);
192 static std::vector<HdxPrimOriginInfo>
194 const std::vector<HdxPickHit> &hits);
204 const TfToken &nameInPrimOrigin =
205 HdPrimOriginSchemaTokens->scenePath)
const;
215 const TfToken &nameInPrimOrigin =
216 HdPrimOriginSchemaTokens->scenePath)
const;
260 using DepthMaskCallback = std::function<void(
void)>;
263 : resolution(128, 128)
264 , maxNumDeepEntries(32000)
265 , pickTarget(HdxPickTokens->pickPrimsAndInstances)
266 , resolveMode(HdxPickTokens->resolveNearestToCamera)
267 , doUnpickablesOcclude(
false)
269 , projectionMatrix(1)
271 , depthMaskCallback(
nullptr)
273 , alphaThreshold(0.0001f)
278 int maxNumDeepEntries;
281 bool doUnpickablesOcclude;
284 std::vector<GfVec4d> clipPlanes;
285 DepthMaskCallback depthMaskCallback;
287 float alphaThreshold;
288 HdxPickHitVector *outHits;
318 HdDirtyBits* dirtyBits)
override;
334 return (int32_t(idColor[0] & 0xff) << 0) |
335 (int32_t(idColor[1] & 0xff) << 8) |
336 (int32_t(idColor[2] & 0xff) << 16) |
337 (int32_t(idColor[3] & 0xff) << 24);
344 bool _useOverlayPass;
350 void _InitIfNeeded();
351 void _CreateAovBindings();
352 void _CleanupAovBindings();
353 void _ResizeOrCreateBufferForAOV(
356 void _ConditionStencilWithGLCallback(
357 HdxPickTaskContextParams::DepthMaskCallback maskCallback,
360 bool _UseOcclusionPass()
const;
361 bool _UseOverlayPass()
const;
362 void _UpdateUseOverlayPass();
364 void _ClearPickBuffer();
368 HdStTextureUtils::AlignedBuffer<T>
369 _ReadAovBuffer(
TfToken const & aovName)
const;
375 HdRenderPassSharedPtr _pickableRenderPass;
376 HdRenderPassSharedPtr _occluderRenderPass;
377 HdRenderPassSharedPtr _overlayRenderPass;
381 HdRenderPassStateSharedPtr _pickableRenderPassState;
382 HdRenderPassStateSharedPtr _occluderRenderPassState;
383 HdRenderPassStateSharedPtr _overlayRenderPassState;
387 std::vector<std::unique_ptr<HdStRenderBuffer>> _pickableAovBuffers;
388 HdRenderPassAovBindingVector _pickableAovBindings;
390 size_t _pickableDepthIndex;
392 std::unique_ptr<HdStRenderBuffer> _overlayDepthStencilBuffer;
393 HdRenderPassAovBindingVector _overlayAovBindings;
396 HdBufferArrayRangeSharedPtr _pickBuffer;
426 int const* instanceIds,
427 int const* elementIds,
475 bool _ResolveHit(
int index,
int x,
int y,
float z,
HdxPickHit* hit)
const;
477 size_t _GetHash(
int index)
const;
478 bool _IsValidHit(
int index)
const;
482 int _GetPrimId(
int index)
const {
483 return _primIds ? _primIds[index] : -1;
485 int _GetInstanceId(
int index)
const {
486 return _instanceIds ? _instanceIds[index] : -1;
488 int _GetElementId(
int index)
const {
489 return _elementIds ? _elementIds[index] : -1;
491 int _GetEdgeId(
int index)
const {
492 return _edgeIds ? _edgeIds[index] : -1;
494 int _GetPointId(
int index)
const {
495 return _pointIds ? _pointIds[index] : -1;
501 GfVec3f _GetNormal(
int index)
const;
504 int const* _instanceIds;
505 int const* _elementIds;
507 int const* _pointIds;
509 float const* _depths;
550PXR_NAMESPACE_CLOSE_SCOPE
Provide architecture-specific memory-alignment information.
Stores a 4x4 matrix of double elements.
Basic type for a vector of 2 float components.
Basic type for a vector of 2 int components.
Basic type for a vector of 3 double components.
Basic type for a vector of 3 float components.
Basic type for a vector of 4 int components.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
A named, semantic collection of objects.
Adapter class providing data exchange with the client scene graph.
A set of rendering parameters used among render passes.
HdTask represents a unit of work to perform during a Hydra render.
A utility class for resolving ID buffers into hits.
HDX_API void ResolveUnique(HdxPickHitVector *allHits) const
Return the set of unique hit points, keeping only the nearest depth value.
HDX_API void ResolveNearestToCenter(HdxPickHitVector *allHits) const
Return the nearest single hit point from the center of the viewport.
HDX_API bool IsValid() const
Return whether the result was given well-formed parameters.
HDX_API void ResolveAll(HdxPickHitVector *allHits) const
Return all hit points.
HDX_API void ResolveNearestToCamera(HdxPickHitVector *allHits) const
Return the nearest single hit point.
A task for running picking queries against the current scene.
static int DecodeIDRenderColor(unsigned char const idColor[4])
Utility: Given a UNorm8Vec4 pixel, unpack it into an int32 ID.
HDX_API const TfTokenVector & GetRenderTags() const override
Render Tag Gather.
HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the pick task.
HDX_API void Execute(HdTaskContext *ctx) override
Execute the pick task.
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
bool IsEmpty() const noexcept
Returns true if this is the empty path (SdfPath::EmptyPath()).
Token for efficient comparison, assignment, and hashing of known strings.
Standard pointer typedefs.
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
A renderpass AOV represents a binding of some output of the rendering process to an output buffer.
Information about an instancer instancing a picked object (or an instancer instancing such an instanc...
HdContainerDataSourceHandle instancerPrimOrigin
The prim origin data source of the instancer.
HdContainerDataSourceHandle instancePrimOrigin
The prim origin data source of the picked (implicit) instance.
int instanceId
Index of the picked instance.
SdfPath instanceSceneIndexPath
For implicit instancing (native instancing in USD), the path of the picked instance in the scene inde...
SdfPath instancerSceneIndexPath
The path of the instancer in the scene index.
float normalizedDepth
normalizedDepth is in the range [0,1].
SdfPath delegateId
delegateID of HdSceneDelegate that provided the picked prim.
SdfPath objectId
Path computed from scenePath's in primOrigin data source of picked prim and instancers if provided by...
SdfPath instancerId
Only supported for scene delegates, see HdxPrimOriginInfo for scene indices.
Pick task context params.
A helper to extract information about the picked prim that allows modern applications to identify a p...
static HDX_API std::vector< HdxPrimOriginInfo > FromPickHits(HdRenderIndex *renderIndex, const std::vector< HdxPickHit > &hits)
Vectorized implementation of function to query terminal scene index of render index for information a...
static HDX_API std::vector< HdxPrimOriginInfo > FromPickHits(HdSceneIndexBaseRefPtr const &terminalSceneIndex, const std::vector< HdxPickHit > &hits)
Vectorized implementation of function to query terminal scene index for information about picked prim...
static HDX_API HdxPrimOriginInfo FromPickHit(HdSceneIndexBaseRefPtr const &terminalSceneIndex, const HdxPickHit &hit)
Query terminal scene index for information about picked prim.
HdContainerDataSourceHandle primOrigin
The prim origin data source for the picked prim if provided by the scene index.
std::vector< HdxInstancerContext > instancerContexts
Information about the instancers instancing the picked object.
static HDX_API HdxPrimOriginInfo FromPickHit(HdRenderIndex *renderIndex, const HdxPickHit &hit)
Query terminal scene index of render index for information about picked prim.
HDX_API HdInstancerContext ComputeInstancerContext(const TfToken &nameInPrimOrigin=HdPrimOriginSchemaTokens->scenePath) const
Computes an HdInstancerContext object (equivalent to the one computed by GetScenePrimPath) from the v...
HDX_API SdfPath GetFullPath(const TfToken &nameInPrimOrigin=HdPrimOriginSchemaTokens->scenePath) const
Combines instance scene paths and prim scene path to obtain the full scene path.
std::vector< TfToken > TfTokenVector
Convenience types.