24#ifndef PXR_IMAGING_HDX_RENDER_SETUP_TASK_H
25#define PXR_IMAGING_HDX_RENDER_SETUP_TASK_H
28#include "pxr/imaging/hdx/api.h"
29#include "pxr/imaging/hdx/version.h"
30#include "pxr/imaging/hd/task.h"
31#include "pxr/imaging/hd/tokens.h"
32#include "pxr/imaging/hd/enums.h"
33#include "pxr/imaging/hd/renderPassState.h"
35#include "pxr/imaging/cameraUtil/framing.h"
44PXR_NAMESPACE_OPEN_SCOPE
46using HdxRenderSetupTaskSharedPtr =
47 std::shared_ptr<class HdxRenderSetupTask>;
48using HdStRenderPassShaderSharedPtr =
49 std::shared_ptr<class HdStRenderPassShader>;
50using HdStShaderCodeSharedPtr = std::shared_ptr<class HdStShaderCode>;
52using HdRenderPassStateSharedPtr = std::shared_ptr<class HdRenderPassState>;
86 HdRenderPassStateSharedPtr
const &GetRenderPassState()
const {
87 return _renderPassState;
94 HdDirtyBits* dirtyBits)
override;
106 HdRenderPassStateSharedPtr _renderPassState;
107 HdStRenderPassShaderSharedPtr _colorRenderPassShader;
108 HdStRenderPassShaderSharedPtr _idRenderPassShader;
111 std::optional<CameraUtilConformWindowPolicy> _overrideWindowPolicy;
115 HdRenderPassAovBindingVector _aovBindings;
116 HdRenderPassAovBindingVector _aovInputBindings;
118 void _SetRenderpassShadersForStorm(
122 HdRenderPassStateSharedPtr &_GetRenderPassState(
HdRenderIndex* renderIndex);
124 void _PrepareAovBindings(HdTaskContext* ctx,
HdRenderIndex* renderIndex);
141 , wireframeColor(0.0)
144 , enableLighting(
false)
145 , enableIdRender(
false)
146 , alphaThreshold(0.0)
147 , enableSceneMaterials(
true)
148 , enableSceneLights(
true)
149 , enableClipping(
true)
151 , maskColor(1.0f, 0.0f, 0.0f, 1.0f)
152 , indicatorColor(0.0f, 1.0f, 0.0f, 1.0f)
153 , pointSelectedSize(3.0)
155 , depthBiasUseDefault(
true)
156 , depthBiasEnable(
false)
157 , depthBiasConstantFactor(0.0f)
158 , depthBiasSlopeFactor(1.0f)
159 , depthFunc(HdCmpFuncLEqual)
160 , depthMaskEnable(
true)
161 , stencilFunc(HdCmpFuncAlways)
164 , stencilFailOp(HdStencilOpKeep)
165 , stencilZFailOp(HdStencilOpKeep)
166 , stencilZPassOp(HdStencilOpKeep)
167 , stencilEnable(
false)
168 , blendColorOp(HdBlendOpAdd)
169 , blendColorSrcFactor(HdBlendFactorOne)
170 , blendColorDstFactor(HdBlendFactorZero)
171 , blendAlphaOp(HdBlendOpAdd)
172 , blendAlphaSrcFactor(HdBlendFactorOne)
173 , blendAlphaDstFactor(HdBlendFactorZero)
174 , blendConstantColor(0.0f, 0.0f, 0.0f, 0.0f)
176 , enableAlphaToCoverage(
true)
177 , useAovMultiSample(
true)
178 , resolveAovMultiSample(
true)
181 , cullStyle(HdCullStyleBackUnlessDoubleSided)
196 float alphaThreshold;
197 bool enableSceneMaterials;
198 bool enableSceneLights;
204 float pointSelectedSize;
209 HdRenderPassAovBindingVector aovBindings;
210 HdRenderPassAovBindingVector aovInputBindings;
216 bool depthBiasUseDefault;
217 bool depthBiasEnable;
218 float depthBiasConstantFactor;
219 float depthBiasSlopeFactor;
221 HdCompareFunction depthFunc;
222 bool depthMaskEnable;
225 HdCompareFunction stencilFunc;
228 HdStencilOp stencilFailOp;
229 HdStencilOp stencilZFailOp;
230 HdStencilOp stencilZPassOp;
234 HdBlendOp blendColorOp;
235 HdBlendFactor blendColorSrcFactor;
236 HdBlendFactor blendColorDstFactor;
237 HdBlendOp blendAlphaOp;
238 HdBlendFactor blendAlphaSrcFactor;
239 HdBlendFactor blendAlphaDstFactor;
244 bool enableAlphaToCoverage;
248 bool useAovMultiSample;
252 bool resolveAovMultiSample;
261 HdCullStyle cullStyle;
262 std::optional<CameraUtilConformWindowPolicy> overrideWindowPolicy;
274PXR_NAMESPACE_CLOSE_SCOPE
Basic type for a vector of 4 double components.
Basic type for a vector of 4 float components.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Adapter class providing data exchange with the client scene graph.
A set of rendering parameters used among render passes.
A task for setting up render pass state (camera, renderpass shader, GL states).
HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
A path value used to locate objects in layers or scenegraphs.
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
RenderTask parameters (renderpass state).