7#ifndef USDUI_GENERATED_SCENEGRAPHPRIMAPI_H
8#define USDUI_GENERATED_SCENEGRAPHPRIMAPI_H
13#include "pxr/usd/usdUI/api.h"
19#include "pxr/base/vt/value.h"
26#include "pxr/base/tf/type.h"
28PXR_NAMESPACE_OPEN_SCOPE
147 static const TfType &_GetStaticTfType();
149 static bool _IsTypedSchema();
153 const TfType &_GetTfType()
const override;
220PXR_NAMESPACE_CLOSE_SCOPE
Contains an asset path and an optional resolved path.
A path value used to locate objects in layers or scenegraphs.
TfType represents a dynamic runtime type.
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
The base class for all schema types in Usd.
Singleton registry that provides access to schema type information and the prim definitions for regis...
Utility schema for display properties of a prim.
USDUI_API UsdAttribute CreateDisplayNameAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetDisplayNameAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdUISceneGraphPrimAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdUISceneGraphPrimAPI on UsdPrim prim .
static USDUI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDUI_API UsdAttribute GetDisplayGroupAttr() const
When publishing a nodegraph or a material, it can be useful to provide an optional display group,...
USDUI_API UsdAttribute CreateDisplayGroupAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetDisplayGroupAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
virtual USDUI_API ~UsdUISceneGraphPrimAPI()
Destructor.
USDUI_API UsdAttribute GetDisplayNameAttr() const
When publishing a nodegraph or a material, it can be useful to provide an optional display name,...
UsdUISceneGraphPrimAPI(const UsdSchemaBase &schemaObj)
Construct a UsdUISceneGraphPrimAPI on the prim held by schemaObj .
static USDUI_API UsdUISceneGraphPrimAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdUISceneGraphPrimAPI holding the prim adhering to this schema at path on stage.
static USDUI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDUI_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
static USDUI_API UsdUISceneGraphPrimAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.