Utility structure generated by ComputeCollisionGroupTable(); contains a table describing which pairs of collision groups have collisions enabled/disabled by the filtering rules.
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#include <collisionGroup.h>
Utility structure generated by ComputeCollisionGroupTable(); contains a table describing which pairs of collision groups have collisions enabled/disabled by the filtering rules.
Definition at line 228 of file collisionGroup.h.
◆ GetCollisionGroups()
USDPHYSICS_API const SdfPathVector & GetCollisionGroups |
( |
| ) |
const |
◆ IsCollisionEnabled() [1/2]
USDPHYSICS_API bool IsCollisionEnabled |
( |
const SdfPath & |
primA, |
|
|
const SdfPath & |
primB |
|
) |
| const |
Return true if the groups primA and primB collide.
◆ IsCollisionEnabled() [2/2]
USDPHYSICS_API bool IsCollisionEnabled |
( |
const unsigned int |
idxA, |
|
|
const unsigned int |
idxB |
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) |
| const |
Return true if the groups at indices idxA and idxB collide.
◆ UsdPhysicsCollisionGroup
◆ _enabled
std::vector<bool> _enabled |
|
protected |
◆ _groups
The documentation for this struct was generated from the following file: