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Represents a Volume Prim. More...
#include <volume.h>
Public Member Functions | |
HDST_API | HdStVolume (SdfPath const &id) |
HDST_API HdDirtyBits | GetInitialDirtyBitsMask () const override |
Returns the set of dirty bits that should be added to the change tracker for this prim, when this prim is inserted. | |
HDST_API void | UpdateRenderTag (HdSceneDelegate *delegate, HdRenderParam *renderParam) override |
HDST_API void | Sync (HdSceneDelegate *delegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits, TfToken const &reprToken) override |
Pull invalidated scene data and prepare/update the renderable representation. | |
HDST_API void | Finalize (HdRenderParam *renderParam) override |
Finalizes object resources. | |
Public Member Functions inherited from HdVolume | |
HD_API | HdVolume (SdfPath const &id) |
HD_API TfTokenVector const & | GetBuiltinPrimvarNames () const override |
Returns the names of built-in primvars, i.e. | |
Public Member Functions inherited from HdRprim | |
HD_API | HdRprim (SdfPath const &id) |
HD_API const HdRepr::DrawItemUniquePtrVector & | GetDrawItems (TfToken const &reprToken) const |
Returns the draw items for the requested repr token, if any. | |
SdfPath const & | GetId () const |
Returns the identifier of this Rprim. | |
int32_t | GetPrimId () const |
Return the unique instance id. | |
HD_API void | SetPrimId (int32_t primId) |
Set the unique instance id. | |
SdfPath const & | GetInstancerId () const |
Returns the identifier of the instancer (if any) for this Rprim. | |
SdfPath const & | GetMaterialId () const |
Returns the path of the material to which this Rprim is bound. | |
HD_API void | SetMaterialId (SdfPath const &materialId) |
Sets a new material binding to be used by this rprim. | |
HdReprSelector const & | GetReprSelector () const |
TfToken const & | GetRenderTag () const |
TfToken | GetRenderTag (HdSceneDelegate *delegate) const |
Returns the render tag associated to this rprim. | |
GfRange3d | GetExtent (HdSceneDelegate *delegate) const |
Returns the bounds of the rprim in local, untransformed space. | |
HdPrimvarDescriptorVector | GetPrimvarDescriptors (HdSceneDelegate *delegate, HdInterpolation interpolation) const |
Primvar Query. | |
VtValue | GetPrimvar (HdSceneDelegate *delegate, const TfToken &name) const |
VtValue | GetIndexedPrimvar (HdSceneDelegate *delegate, const TfToken &name, VtIntArray *indices) const |
HD_API VtMatrix4dArray | GetInstancerTransforms (HdSceneDelegate *delegate) |
HD_API bool | IsDirty (HdChangeTracker &changeTracker) const |
Returns true if any dirty flags are set for this rprim. | |
bool | IsVisible () const |
Is the prim itself visible. | |
HD_API void | UpdateReprSelector (HdSceneDelegate *delegate, HdDirtyBits *dirtyBits) |
HD_API bool | CanSkipDirtyBitPropagationAndSync (HdDirtyBits bits) const |
This function gives an Rprim the chance to "early exit" from dirty bit propagation, delegate sync and rprim sync altogether. | |
HD_API HdDirtyBits | PropagateRprimDirtyBits (HdDirtyBits bits) |
This function gives an Rprim the chance to set additional dirty bits based on those set in the change tracker, before passing the dirty bits to the scene delegate. | |
HD_API void | InitRepr (HdSceneDelegate *delegate, TfToken const &reprToken, HdDirtyBits *dirtyBits) |
Initialize the representation of this Rprim by calling _InitRepr. | |
Static Public Attributes | |
static HDST_API const float | defaultStepSize |
Default step size used for raymarching. | |
static HDST_API const float | defaultStepSizeLighting |
Default step size used for raymarching for lighting computation. | |
static HDST_API const float | defaultMaxTextureMemoryPerField |
Default memory limit for a field texture (in Mb) if not overridden by field prim with textureMemory. | |
Protected Member Functions | |
void | _InitRepr (TfToken const &reprToken, HdDirtyBits *dirtyBits) override |
Initialize the given representation of this Rprim. | |
HdDirtyBits | _PropagateDirtyBits (HdDirtyBits bits) const override |
This callback from Rprim gives the prim an opportunity to set additional dirty bits based on those already set. | |
void | _UpdateRepr (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, TfToken const &reprToken, HdDirtyBits *dirtyBitsState) |
Protected Member Functions inherited from HdRprim | |
HD_API HdReprSharedPtr const & | _GetRepr (TfToken const &reprToken) const |
HD_API void | _UpdateVisibility (HdSceneDelegate *sceneDelegate, HdDirtyBits *dirtyBits) |
HD_API void | _UpdateInstancer (HdSceneDelegate *sceneDelegate, HdDirtyBits *dirtyBits) |
Additional Inherited Members | |
Protected Types inherited from HdRprim | |
using | _ReprVector = std::vector< std::pair< TfToken, HdReprSharedPtr > > |
Protected Attributes inherited from HdRprim | |
HdRprimSharedData | _sharedData |
HdReprSelector | _authoredReprSelector |
TfToken | _renderTag |
_ReprVector | _reprs |
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overrideprotectedvirtual |
Initialize the given representation of this Rprim.
This is called prior to syncing the prim, the first time the repr is used.
reprToken is the name of the representation to initalize.
dirtyBits is an in/out value. It is initialized to the dirty bits from the change tracker. InitRepr can then set additional dirty bits if additional data is required from the scene delegate when this repr is synced. InitRepr occurs before dirty bit propagation.
Implements HdRprim.
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overrideprotectedvirtual |
This callback from Rprim gives the prim an opportunity to set additional dirty bits based on those already set.
This is done before the dirty bits are passed to the scene delegate, so can be used to communicate that extra information is needed by the prim to process the changes.
The return value is the new set of dirty bits, which replaces the bits passed in.
See HdRprim::PropagateRprimDirtyBits()
Implements HdRprim.
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overridevirtual |
Finalizes object resources.
This function might not delete resources, but it should deal with resource ownership so that the rprim is deletable.
Reimplemented from HdRprim.
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overridevirtual |
Returns the set of dirty bits that should be added to the change tracker for this prim, when this prim is inserted.
Implements HdRprim.
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overridevirtual |
Pull invalidated scene data and prepare/update the renderable representation.
This function is told which scene data to pull through the dirtyBits parameter. The first time it's called, dirtyBits comes from _GetInitialDirtyBits(), which provides initial dirty state, but after that it's driven by invalidation tracking in the scene delegate.
The contract for this function is that the prim can only pull on scene delegate buffers that are marked dirty. Scene delegates can and do implement just-in-time data schemes that mean that pulling on clean data will be at best incorrect, and at worst a crash.
This function is called in parallel from worker threads, so it needs to be threadsafe; calls into HdSceneDelegate are ok.
sceneDelegate | The data source for this geometry item. |
renderParam | A render delegate object that holds rendering parameters that scene geometry may use. |
dirtyBits | A specifier for which scene data has changed. |
reprToken | The representation that needs to be updated. This is useful for backends that support multiple display representations for an rprim. A given representation may choose to pull on a subset of the dirty state. |
dirtyBits | On input specifies which state is dirty and can be pulled from the scene delegate. On output specifies which bits are still dirty and were not cleaned by the sync. |
Implements HdRprim.
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overridevirtual |
Reimplemented from HdRprim.
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