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dynamicUvTextureObject.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_IMAGING_HD_ST_DYNAMIC_UV_TEXTURE_OBJECT_H
8#define PXR_IMAGING_HD_ST_DYNAMIC_UV_TEXTURE_OBJECT_H
9
10#include "pxr/pxr.h"
11#include "pxr/imaging/hdSt/api.h"
12
13#include "pxr/imaging/hdSt/textureObject.h"
14
15PXR_NAMESPACE_OPEN_SCOPE
16
18
37{
38public:
39 HDST_API
41 const HdStTextureIdentifier &textureId,
42 HdSt_TextureObjectRegistry *textureObjectRegistry);
43
44 HDST_API
46
50 void CreateTexture(const HgiTextureDesc &desc) {
51 _CreateTexture(desc);
52 }
53
57 {
58 _GenerateMipmaps();
59 }
60
63 _DestroyTexture();
64 }
65
71 void SetWrapParameters(const std::pair<HdWrap, HdWrap> &wrapParameters) {
72 _SetWrapParameters(wrapParameters);
73 }
74
82 void SetCpuData(std::unique_ptr<HdStTextureCpuData> &&cpuData) {
83 _SetCpuData(std::move(cpuData));
84 }
85
91 return _GetCpuData();
92 }
93
97 HDST_API
98 bool IsValid() const override;
99
100protected:
101 HDST_API
102 void _Load() override;
103
104 HDST_API
105 void _Commit() override;
106
107private:
108 HdStDynamicUvTextureImplementation * _GetImpl() const;
109};
110
111PXR_NAMESPACE_CLOSE_SCOPE
112
113#endif
Allows external clients to specify how a UV texture is loaded from, e.g., a file and how it is commit...
A uv texture that is managed but not populated by the Storm texture system.
void GenerateMipmaps()
Make GPU generate mipmaps.
HDST_API void _Load() override
Load texture to CPU (thread-safe)
void SetWrapParameters(const std::pair< HdWrap, HdWrap > &wrapParameters)
Set wrap mode hints used when a texture node's wrap mode is use metadata.
HDST_API bool IsValid() const override
Always returns true - so that samplers for this texture are created.
void CreateTexture(const HgiTextureDesc &desc)
Allocate GPU resource using the texture descriptor.
HDST_API void _Commit() override
Commit texture to GPU (not thread-safe)
void DestroyTexture()
Release GPU resource.
HdStTextureCpuData * GetCpuData() const
Get the CPU data stored for this texture.
void SetCpuData(std::unique_ptr< HdStTextureCpuData > &&cpuData)
Save CPU data for this texture (transfering ownership).
Represents CPU data that can be stored in a HdStUvTextureObject, mostly, likely during the load phase...
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie).
A base class for uv textures.
Describes the properties needed to create a GPU texture.
Definition: texture.h:91