24 #ifndef HDX_SKYDOME_TASK_H 25 #define HDX_SKYDOME_TASK_H 28 #include "pxr/imaging/hdx/api.h" 29 #include "pxr/imaging/hdx/renderSetupTask.h" 30 #include "pxr/imaging/hdx/task.h" 34 #include "pxr/usd/sdf/path.h" 35 #include "pxr/imaging/hgi/graphicsCmds.h" 39 PXR_NAMESPACE_OPEN_SCOPE
62 void Prepare(HdTaskContext* ctx,
67 void Execute(HdTaskContext* ctx)
override;
74 HdDirtyBits* dirtyBits)
override;
78 HgiTextureHandle _skydomeTexture;
81 HdxRenderSetupTaskSharedPtr _setupTask;
82 unsigned int _settingsVersion;
83 bool _skydomeVisibility;
89 HdRenderPassStateSharedPtr _GetRenderPassState(HdTaskContext *ctx)
const;
90 bool _GetSkydomeTexture(HdTaskContext* ctx);
91 void _SetFragmentShader();
95 bool _UpdateParameterBuffer(
102 struct _ParameterBuffer
109 std::unique_ptr<class HdxFullscreenShader> _compositor;
110 _ParameterBuffer _parameterData;
114 PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of float elements.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
Adapter class providing data exchange with the client scene graph.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
A path value used to locate objects in layers or scenegraphs.
Base class for (some) tasks in Hdx that provides common progressive rendering and Hgi functionality.
If we have a domelight present in the lighting context the SkydomeTask will render the associated env...
HDX_API void _Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.