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typeHeaders.h
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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#ifndef PXR_BASE_VT_TYPE_HEADERS_H
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#define PXR_BASE_VT_TYPE_HEADERS_H
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#include <string>
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#include "
pxr/base/vt/array.h
"
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#include "
pxr/base/vt/arrayEdit.h
"
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#include "
pxr/base/tf/token.h
"
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#include "
pxr/base/gf/dualQuatd.h
"
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#include "
pxr/base/gf/dualQuatf.h
"
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#include "
pxr/base/gf/dualQuath.h
"
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#include "
pxr/base/gf/frustum.h
"
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#include "
pxr/base/gf/half.h
"
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#include "
pxr/base/gf/interval.h
"
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#include "
pxr/base/gf/multiInterval.h
"
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#include "
pxr/base/gf/matrix2f.h
"
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#include "
pxr/base/gf/matrix3f.h
"
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#include "
pxr/base/gf/matrix4f.h
"
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#include "
pxr/base/gf/matrix2d.h
"
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#include "
pxr/base/gf/matrix3d.h
"
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#include "
pxr/base/gf/matrix4d.h
"
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#include "
pxr/base/gf/quatd.h
"
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#include "
pxr/base/gf/quatf.h
"
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#include "
pxr/base/gf/quath.h
"
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#include "
pxr/base/gf/quaternion.h
"
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#include "
pxr/base/gf/range1d.h
"
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#include "
pxr/base/gf/range1f.h
"
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#include "
pxr/base/gf/range2d.h
"
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#include "
pxr/base/gf/range2f.h
"
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#include "
pxr/base/gf/range3d.h
"
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#include "
pxr/base/gf/range3f.h
"
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#include "
pxr/base/gf/rect2i.h
"
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#include "
pxr/base/gf/vec2d.h
"
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#include "
pxr/base/gf/vec2f.h
"
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#include "
pxr/base/gf/vec2h.h
"
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#include "
pxr/base/gf/vec2i.h
"
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#include "
pxr/base/gf/vec3d.h
"
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#include "
pxr/base/gf/vec3f.h
"
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#include "
pxr/base/gf/vec3h.h
"
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#include "
pxr/base/gf/vec3i.h
"
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#include "
pxr/base/gf/vec4d.h
"
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#include "
pxr/base/gf/vec4f.h
"
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#include "
pxr/base/gf/vec4h.h
"
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#include "
pxr/base/gf/vec4i.h
"
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#endif
// PXR_BASE_VT_TYPE_HEADERS_H
array.h
arrayEdit.h
dualQuatd.h
dualQuatf.h
dualQuath.h
frustum.h
half.h
This header serves to simply bring in the half float datatype and provide a hash_value function.
interval.h
matrix2d.h
matrix2f.h
matrix3d.h
matrix3f.h
matrix4d.h
matrix4f.h
multiInterval.h
quatd.h
quaternion.h
quatf.h
quath.h
range1d.h
range1f.h
range2d.h
range2f.h
range3d.h
range3f.h
rect2i.h
token.h
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
vec2d.h
vec2f.h
vec2h.h
vec2i.h
vec3d.h
vec3f.h
vec3h.h
vec3i.h
vec4d.h
vec4f.h
vec4h.h
vec4i.h
pxr
base
vt
typeHeaders.h
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