10#ifndef PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
11#define PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
14#include "pxr/usdImaging/usdImagingGL/api.h"
15#include "pxr/usdImaging/usdImagingGL/version.h"
16#include "pxr/usdImaging/usdImaging/version.h"
19#include "pxr/usdImaging/usdImagingGL/rendererSettings.h"
21#include "pxr/imaging/cameraUtil/conformWindow.h"
23#include "pxr/imaging/hd/driver.h"
24#include "pxr/imaging/hd/engine.h"
25#include "pxr/imaging/hd/rprimCollection.h"
26#include "pxr/imaging/hd/pluginRenderDelegateUniqueHandle.h"
27#include "pxr/imaging/hd/pluginRendererUniqueHandle.h"
29#include "pxr/imaging/hdx/selectionTracker.h"
30#include "pxr/imaging/hdx/renderSetupTask.h"
32#include "pxr/imaging/hgi/hgi.h"
37#include "pxr/imaging/hgi/hgi.h"
39#include "pxr/usd/sdf/path.h"
40#include "pxr/usd/usd/timeCode.h"
52PXR_NAMESPACE_OPEN_SCOPE
56class HdxTaskController;
74namespace UsdImagingGLEngine_Impl
76 using _AppSceneIndicesSharedPtr = std::shared_ptr<struct _AppSceneIndices>;
90 SdfPathVector excludedPaths;
91 SdfPathVector invisedPaths;
135 bool gpuEnabled =
true);
139 const SdfPathVector& excludedPaths,
140 const SdfPathVector& invisedPaths = SdfPathVector(),
141 const SdfPath& sceneDelegateID =
145 const bool gpuEnabled =
true,
146 const bool displayUnloadedPrimsWithBounds =
false,
147 const bool allowAsynchronousSceneProcessing =
false,
148 const bool enableUsdDrawModes =
true);
169 void RenderBatch(
const SdfPathVector& paths,
226 const std::optional<CameraUtilConformWindowPolicy> &policy);
273 GlfSimpleMaterial
const &material,
338 SdfPath *outHitPrimPath = NULL,
339 SdfPath *outHitInstancerPath = NULL,
340 int *outHitInstanceIndex = NULL,
341 HdInstancerContext *outInstancerContext = NULL);
344 struct IntersectionResult
350 int hitInstanceIndex;
351 HdInstancerContext instancerContext;
354 typedef std::vector<struct IntersectionResult> IntersectionResultVector;
383 const PickParams& pickParams,
388 IntersectionResultVector* outResults);
394 unsigned char const primIdColor[4],
395 unsigned char const instanceIdColor[4],
396 SdfPath *outHitPrimPath = NULL,
397 SdfPath *outHitInstancerPath = NULL,
398 int *outHitInstanceIndex = NULL,
399 HdInstancerContext *outInstancerContext = NULL);
407 SdfPath *outHitPrimPath = NULL,
408 SdfPath *outHitInstancerPath = NULL,
409 int *outHitInstanceIndex = NULL,
410 HdInstancerContext *outInstancerContext = NULL);
628 TfToken const& ocioDisplay = {},
630 TfToken const& ocioColorSpace = {},
696 friend class UsdImagingGL_UnitTestGLDrawing;
705 const SdfPathVector &taskPaths);
708 bool _CanPrepare(
const UsdPrim& root);
718 void _SetActiveRenderSettingsPrimFromStageMetadata(
UsdStageWeakPtr stage);
721 void _SetSceneGlobalsCurrentFrame(
UsdTimeCode const &time);
724 void _UpdateDomeLightCameraVisibility();
726 using BBoxVector = std::vector<GfBBox3d>;
730 const BBoxVector& bboxes,
732 float bboxLineDashSize);
738 SdfPathVector
const& roots,
748 void _InitializeHgiIfNecessary();
751 void _SetRenderDelegateAndRestoreState(
764 static TfToken _GetDefaultRendererPluginId();
783 HdSelectionSharedPtr _GetSelection()
const;
787 _CreateUsdImagingSceneIndices();
802 bool _displayUnloadedPrimsWithBounds;
808 HdxTaskControllerSceneIndexRefPtr _taskControllerSceneIndex;
812 std::unique_ptr<HdRenderIndex> _renderIndex;
813 std::unique_ptr<HdxTaskController> _taskController;
815 SdfPath const _sceneDelegateId;
817 HdxSelectionTrackerSharedPtr _selTracker;
821 GlfSimpleLightingContextRefPtr _lightingContextForOpenGLState;
825 bool _domeLightCameraVisibility;
828 SdfPathVector _excludedPrimPaths;
829 SdfPathVector _invisedPrimPaths;
833 bool _HasRenderer()
const;
834 HdSceneIndexBaseRefPtr _GetTerminalSceneIndex()
const;
836 HdSceneIndexBaseRefPtr
837 _AppendOverridesSceneIndices(
838 const HdSceneIndexBaseRefPtr &inputScene);
840 UsdImagingGLEngine_Impl::_AppSceneIndicesSharedPtr _appSceneIndices;
844 void _DestroyHydraObjects();
846 SdfPath _GetInstancerForPrim(
const SdfPath &sceneIndexPath)
const;
850 UsdImagingStageSceneIndexRefPtr _stageSceneIndex;
851 HdNoticeBatchingSceneIndexRefPtr _postInstancingNoticeBatchingSceneIndex;
852 UsdImagingSelectionSceneIndexRefPtr _selectionSceneIndex;
853 UsdImagingRootOverridesSceneIndexRefPtr _rootOverridesSceneIndex;
854 HdsiLegacyDisplayStyleOverrideSceneIndexRefPtr _displayStyleSceneIndex;
855 HdsiPrimTypeAndPathPruningSceneIndexRefPtr _lightPruningSceneIndex;
857 bool _lightPruningSceneIndexEnableSceneLights;
858 HdSceneIndexBaseRefPtr _usdImagingFinalSceneIndex;
860 HdMergingSceneIndexRefPtr _mergingSceneIndex;
861 HdCachingSceneIndexRefPtr _cachingSceneIndex;
862 HdSceneIndexBaseRefPtr _terminalSceneIndex;
865 std::unique_ptr<UsdImagingDelegate> _sceneDelegate;
866 std::unique_ptr<HdEngine> _engine;
868 bool _allowAsynchronousSceneProcessing =
false;
869 bool _enableUsdDrawModes =
true;
872PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of double elements.
Basic type for a vector of 2 int components.
Basic type for a vector of 3 double components.
Basic type for a vector of 4 double components.
Basic type for a vector of 4 float components.
A scene index that caches the prim data source and child prim paths.
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
The application-facing entry point top-level entry point for accessing Hydra.
Merges multiple scenes together.
A (movable) handle for a render delegate that was created using a a plugin.
A handle for a renderer that was created by a renderer plugin.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
A handle for HdRendererPlugin also storing the plugin id.
A named, semantic collection of objects.
Abstract interface to scene data.
A scene index overriding the legacy display style for each prim.
Scene Index that prunes prims if its type is in a given list and its path matches a given predicate.
Scene index that populates the "sceneGlobals" data source as modeled by HdSceneGlobalsSchema and prov...
Manages tasks necessary to render an image (or perform picking) as well as the related render buffers...
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
static SDF_API const SdfPath & AbsoluteRootPath()
The absolute path representing the top of the namespace hierarchy.
Token for efficient comparison, assignment, and hashing of known strings.
Pointer storage with deletion detection.
The primary translation layer between the Hydra (Hd) core and the Usd scene graph.
The UsdImagingGLEngine is the main entry point API for rendering USD scenes.
USDIMAGINGGL_API void SetSelectionColor(GfVec4f const &color)
Sets the selection highlighting color.
USDIMAGINGGL_API bool StopRenderer()
Stop the renderer.
USDIMAGINGGL_API void SetRenderBufferSize(GfVec2i const &size)
Set the size of the render buffers baking the AOVs.
USDIMAGINGGL_API bool SetRendererAov(TfToken const &id)
Set the current renderer AOV to id.
USDIMAGINGGL_API bool DecodeIntersection(int primIdx, int instanceIdx, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render),...
USDIMAGINGGL_API UsdImagingDelegate * _GetSceneDelegate() const
Get a direct pointer to the scene delegate.
USDIMAGINGGL_API void SetActiveRenderPassPrimPath(SdfPath const &)
Set active render pass prim to use to drive rendering.
USDIMAGINGGL_API void SetRenderViewport(GfVec4d const &viewport)
Set the viewport to use for rendering as (x,y,w,h), where (x,y) represents the lower left corner of t...
USDIMAGINGGL_API bool DecodeIntersection(unsigned char const primIdColor[4], unsigned char const instanceIdColor[4], SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render),...
USDIMAGINGGL_API bool RestartRenderer()
Restart the renderer.
USDIMAGINGGL_API Hgi * GetHgi()
Returns the HGI interface.
static USDIMAGINGGL_API TfTokenVector GetRendererPlugins()
Return the vector of available render-graph delegate plugins.
HdDriver driver
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API void Render(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Entry point for kicking off a render.
USDIMAGINGGL_API VtValue GetRendererSetting(TfToken const &id) const
Gets a renderer setting's current value.
USDIMAGINGGL_API bool ResumeRenderer()
Resume the renderer.
USDIMAGINGGL_API HdRenderIndex * _GetRenderIndex() const
Returns the render index of the engine, if any.
USDIMAGINGGL_API void SetEnablePresentation(bool enabled)
Enable / disable presenting the render to bound framebuffer.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightingContextPtr const &src)
Copy lighting state from another lighting context.
USDIMAGINGGL_API SdfPath GetActiveRenderSettingsPrimPath() const
Returns the active render settings prim path by querying the terminal scene index.
USDIMAGINGGL_API bool PauseRenderer()
Pause the renderer.
USDIMAGINGGL_API SdfPath GetActiveRenderPassPrimPath() const
Returns the active render pass prim path by querying the terminal scene index.
USDIMAGINGGL_API void SetCameraPath(SdfPath const &id)
Scene camera API Set the scene camera path to use for rendering.
USDIMAGINGGL_API void PrepareBatch(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Support for batched drawing.
USDIMAGINGGL_API void SetRootVisibility(bool isVisible)
Sets the root visibility.
USDIMAGINGGL_API void SetColorCorrectionSettings(TfToken const &ccType, TfToken const &ocioDisplay={}, TfToken const &ocioView={}, TfToken const &ocioColorSpace={}, TfToken const &ocioLook={})
Set ccType to one of the HdxColorCorrectionTokens: {disabled, sRGB, openColorIO}.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightVector const &lights, GlfSimpleMaterial const &material, GfVec4f const &sceneAmbient)
Set lighting state Derived classes should ensure that passing an empty lights vector disables lightin...
TfToken rendererPluginId
The rendererPluginId argument indicates the renderer plugin that Hydra should use.
bool enableUsdDrawModes
enableUsdDrawModes enables the UsdGeomModelAPI draw mode feature.
USDIMAGINGGL_API UsdImagingGLEngine(const HdDriver &driver=HdDriver(), const TfToken &rendererPluginId=TfToken(), bool gpuEnabled=true)
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API TfTokenVector GetRendererAovs() const
Return the vector of available renderer AOV settings.
USDIMAGINGGL_API HdxTaskController * _GetTaskController() const
USDIMAGINGGL_API bool PollForAsynchronousUpdates() const
If allowAsynchronousSceneProcessing is true within the Parameters provided to the UsdImagingGLEngine ...
USDIMAGINGGL_API bool IsStopRendererSupported() const
Query the renderer as to whether it supports stopping and restarting.
USDIMAGINGGL_API bool IsConverged() const
Returns true if the resulting image is fully converged.
USDIMAGINGGL_API void SetCameraState(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix)
Free camera API Set camera framing state directly (without pointing to a camera on the USD stage).
bool displayUnloadedPrimsWithBounds
displayUnloadedPrimsWithBounds draws bounding boxes for unloaded prims if they have extents/extentsHi...
USDIMAGINGGL_API HdRenderBuffer * GetAovRenderBuffer(TfToken const &name) const
Returns the AOV render buffer for the given token.
USDIMAGINGGL_API bool InvokeRendererCommand(const TfToken &command, const HdCommandArgs &args=HdCommandArgs()) const
Invokes command on the active render delegate.
USDIMAGINGGL_API bool SetRendererPlugin(TfToken const &id)
Set the current render-graph delegate to id.
USDIMAGINGGL_API bool SetRendererAovs(TfTokenVector const &ids)
Set the current renderer AOVs to a list of ids.
static USDIMAGINGGL_API bool IsColorCorrectionCapable()
Returns true if the platform is color correction capable.
static USDIMAGINGGL_API SdfPathVector GetAvailableRenderSettingsPrimPaths(UsdPrim const &root)
Utility method to query available render settings prims.
USDIMAGINGGL_API HgiTextureHandle GetAovTexture(TfToken const &name) const
Returns an AOV texture handle for the given token.
USDIMAGINGGL_API bool IsPauseRendererSupported() const
Query the renderer as to whether it supports pausing and resuming.
static USDIMAGINGGL_API std::string GetRendererDisplayName(TfToken const &id)
Return the user-friendly name of a renderer plugin.
USDIMAGINGGL_API void SetRendererSetting(TfToken const &id, VtValue const &value)
Sets a renderer setting's value.
bool allowAsynchronousSceneProcessing
allowAsynchronousSceneProcessing indicates to constructed hydra scene indices that asynchronous proce...
USDIMAGINGGL_API void SetPresentationOutput(TfToken const &api, VtValue const &framebuffer)
The destination API (e.g., OpenGL, see hgiInterop for details) and framebuffer that the AOVs are pres...
USDIMAGINGGL_API UsdImagingGLRendererSettingsList GetRendererSettingsList() const
Returns the list of renderer settings.
USDIMAGINGGL_API std::string GetRendererHgiDisplayName() const
Return the user-friendly name of the Hgi implementation.
USDIMAGINGGL_API TfToken GetCurrentRendererId() const
Return the id of the currently used renderer plugin.
USDIMAGINGGL_API void SetOverrideWindowPolicy(const std::optional< CameraUtilConformWindowPolicy > &policy)
Specifies whether to force a window policy when conforming the frustum of the camera to match the dis...
static USDIMAGINGGL_API bool UseUsdImagingSceneIndex()
Returns true if using the UsdImaging scene index.
USDIMAGINGGL_API void ClearSelected()
Clear the list of prim paths that should be included in selection highlighting.
USDIMAGINGGL_API VtDictionary GetRenderStats() const
Returns render statistics.
USDIMAGINGGL_API HdCommandDescriptors GetRendererCommandDescriptors() const
Return command deescriptors for commands supported by the active render delegate.
USDIMAGINGGL_API void SetSelected(SdfPathVector const &paths)
Sets (replaces) the list of prim paths that should be included in selection highlighting.
bool gpuEnabled
The gpuEnabled argument determines if this instance will allow Hydra to use the GPU to produce images...
USDIMAGINGGL_API bool TestIntersection(const PickParams &pickParams, const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, IntersectionResultVector *outResults)
Perform picking by finding the intersection of objects in the scene with a renderered frustum.
USDIMAGINGGL_API void SetFraming(CameraUtilFraming const &framing)
Determines how the filmback of the camera is mapped into the pixels of the render buffer and what pix...
USDIMAGINGGL_API void SetWindowPolicy(CameraUtilConformWindowPolicy policy)
Set the window policy to use.
USDIMAGINGGL_API bool TestIntersection(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, GfVec3d *outHitPoint, GfVec3d *outHitNormal, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Finds closest point of intersection with a frustum by rendering.
USDIMAGINGGL_API void AddSelected(SdfPath const &path, int instanceIndex)
Add a path with instanceIndex to the list of prim paths that should be included in selection highligh...
USDIMAGINGGL_API void SetRootTransform(GfMatrix4d const &xf)
Sets the root transform.
USDIMAGINGGL_API void SetActiveRenderSettingsPrimPath(SdfPath const &)
Set active render settings prim to use to drive rendering.
USDIMAGINGGL_API bool GetGPUEnabled() const
Return if the GPU is enabled and can be used for any rendering tasks.
Parameters to construct UsdImagingGLEngine.
Used as an arguments class for various methods in UsdImagingGLEngine.
Overrides some data sources on the root prim.
A simple scene index adding HdSelectionsSchema to all prims selected with AddSelection.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
A map with string keys and VtValue values.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Standard pointer typedefs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
#define TF_DECLARE_WEAK_AND_REF_PTRS(type)
Define standard weak, ref, and vector pointer types.
RenderTask parameters (renderpass state).
std::vector< TfToken > TfTokenVector
Convenience types.