10#ifndef PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
11#define PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
14#include "pxr/usdImaging/usdImaging/legacyRenderSettingsSceneIndex.h"
15#include "pxr/usdImaging/usdImagingGL/api.h"
16#include "pxr/usdImaging/usdImagingGL/version.h"
17#include "pxr/usdImaging/usdImaging/version.h"
20#include "pxr/usdImaging/usdImagingGL/rendererSettings.h"
22#include "pxr/imaging/cameraUtil/conformWindow.h"
24#include "pxr/imaging/hd/driver.h"
25#include "pxr/imaging/hd/engine.h"
26#include "pxr/imaging/hd/noticeBatchingSceneIndex.h"
27#include "pxr/imaging/hd/rprimCollection.h"
28#include "pxr/imaging/hd/pluginRenderDelegateUniqueHandle.h"
29#include "pxr/imaging/hd/pluginRendererUniqueHandle.h"
31#include "pxr/imaging/hdx/selectionTracker.h"
32#include "pxr/imaging/hdx/renderSetupTask.h"
34#include "pxr/imaging/hgi/hgi.h"
39#include "pxr/imaging/hgi/hgi.h"
41#include "pxr/usd/sdf/path.h"
42#include "pxr/usd/usd/timeCode.h"
54PXR_NAMESPACE_OPEN_SCOPE
75namespace UsdImagingGLEngine_Impl
77 using _AppSceneIndicesSharedPtr = std::shared_ptr<struct _AppSceneIndices>;
91 SdfPathVector excludedPaths;
92 SdfPathVector invisedPaths;
136 bool gpuEnabled =
true);
140 const SdfPathVector& excludedPaths,
141 const SdfPathVector& invisedPaths = SdfPathVector(),
142 const SdfPath& sceneDelegateID =
146 const bool gpuEnabled =
true,
147 const bool displayUnloadedPrimsWithBounds =
false,
148 const bool allowAsynchronousSceneProcessing =
false,
149 const bool enableUsdDrawModes =
true);
170 void RenderBatch(
const SdfPathVector& paths,
227 const std::optional<CameraUtilConformWindowPolicy> &policy);
274 GlfSimpleMaterial
const &material,
347 using IntersectionResultVector = std::vector<IntersectionResult>;
381 IntersectionResultVector* outResults);
387 unsigned char const primIdColor[4],
388 unsigned char const instanceIdColor[4],
389 SdfPath *outHitPrimPath = NULL,
390 SdfPath *outHitInstancerPath = NULL,
391 int *outHitInstanceIndex = NULL,
392 HdInstancerContext *outInstancerContext = NULL);
400 SdfPath *outHitPrimPath = NULL,
401 SdfPath *outHitInstancerPath = NULL,
402 int *outHitInstanceIndex = NULL,
403 HdInstancerContext *outInstancerContext = NULL);
433 SdfPath *outHitPrimPath = NULL,
434 SdfPath *outHitInstancerPath = NULL,
435 int *outHitInstanceIndex = NULL,
436 HdInstancerContext *outInstancerContext = NULL);
654 TfToken const& ocioDisplay = {},
656 TfToken const& ocioColorSpace = {},
722 friend class UsdImagingGL_UnitTestGLDrawing;
733 const SdfPathVector &taskPaths);
736 bool _CanPrepare(
const UsdPrim& root);
746 void _SetActiveRenderSettingsPrimFromStageMetadata(
UsdStageWeakPtr stage);
749 void _SetSceneGlobalsCurrentFrame(
UsdTimeCode const &time);
752 void _UpdateDomeLightCameraVisibility();
754 using BBoxVector = std::vector<GfBBox3d>;
758 const BBoxVector& bboxes,
760 float bboxLineDashSize);
766 SdfPathVector
const& roots,
776 void _InitializeHgiIfNecessary();
779 void _SetRenderDelegateAndRestoreState(
781 HdContainerDataSourceHandle
const &sceneIndexInputArgs);
784 void _SetRenderDelegate(
786 HdContainerDataSourceHandle
const &sceneIndexInputArgs);
795 static TfToken _GetDefaultRendererPluginId();
815 _CreateUsdImagingSceneIndices(HdContainerDataSourceHandle
const &inputArgs);
830 bool _displayUnloadedPrimsWithBounds;
834 HdxTaskControllerSceneIndexRefPtr _taskControllerSceneIndex;
837 std::unique_ptr<HdRenderIndex> _renderIndex;
839 SdfPath const _sceneDelegateId;
841 HdxSelectionTrackerSharedPtr _selTracker;
845 GlfSimpleLightingContextRefPtr _lightingContextForOpenGLState;
849 bool _domeLightCameraVisibility;
852 SdfPathVector _excludedPrimPaths;
853 SdfPathVector _invisedPrimPaths;
857 bool _HasRenderer()
const;
858 HdSceneIndexBaseRefPtr _GetTerminalSceneIndex()
const;
860 HdSceneIndexBaseRefPtr
861 _AppendOverridesSceneIndices(
862 const HdSceneIndexBaseRefPtr &inputScene);
864 UsdImagingGLEngine_Impl::_AppSceneIndicesSharedPtr _appSceneIndices;
866 bool _CreateSceneIndicesAndRenderer(
869 HdContainerDataSourceHandle
const &sceneIndexInputArgs,
870 bool hasRendererPluginSceneIndexInputArgs);
872 void _DestroyHydraObjects();
874 SdfPath _GetInstancerForPrim(
const SdfPath &sceneIndexPath)
const;
878 UsdExecImagingStageSceneIndexInterfaceRefPtr _execStageSceneIndex;
879 HdNoticeBatchingSceneIndexRefPtr _noticeBatchingStageSceneIndex;
880 UsdImagingRootOverridesSceneIndexRefPtr _rootOverridesSceneIndex;
881 UsdImagingLegacyRenderSettingsSceneIndexRefPtr _legacyRenderSettingsSceneIndex;
882 HdsiLegacyDisplayStyleOverrideSceneIndexRefPtr _displayStyleSceneIndex;
883 HdsiPrimTypeAndPathPruningSceneIndexRefPtr _lightPruningSceneIndex;
885 bool _lightPruningSceneIndexEnableSceneLights;
887 UsdImagingSceneIndexRefPtr _usdImagingSceneIndex;
888 HdSceneIndexBaseRefPtr _usdImagingFinalSceneIndex;
890 HdMergingSceneIndexRefPtr _mergingSceneIndex;
891 HdCachingSceneIndexRefPtr _cachingSceneIndex;
892 HdSceneIndexBaseRefPtr _terminalSceneIndex;
895 std::unique_ptr<UsdImagingDelegate> _sceneDelegate;
898 std::unique_ptr<HdEngine> _engine;
900 bool _allowAsynchronousSceneProcessing =
false;
901 bool _enableUsdDrawModes =
true;
904PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of double elements.
Basic type for a vector of 2 int components.
Basic type for a vector of 3 double components.
Basic type for a vector of 4 double components.
Basic type for a vector of 4 float components.
A scene index that caches the prim data source and child prim paths.
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
The application-facing entry point top-level entry point for accessing Hydra.
Merges multiple scenes together.
A (movable) handle for a render delegate that was created using a a plugin.
A handle for a renderer that was created by a renderer plugin.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
The render index is part of the Hydra 1.0 API and is only used for emulation purposes so that HdScene...
Arguments to HdRendererPlugin::IsSupported and CreateRenderer.
A handle for HdRendererPlugin also storing the plugin id.
A named, semantic collection of objects.
Abstract interface to scene data.
A scene index providing override fallback values for the legacy display style for each prim.
Scene Index that prunes prims if its type is in a given list and its path matches a given predicate.
Scene index that populates the "sceneGlobals" data source as modeled by HdSceneGlobalsSchema and prov...
Manages tasks necessary to render an image (or perform picking) as well as the related render buffers...
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
static SDF_API const SdfPath & AbsoluteRootPath()
The absolute path representing the top of the namespace hierarchy.
Token for efficient comparison, assignment, and hashing of known strings.
Pointer storage with deletion detection.
A scene index that provides values computed by exec.
The primary translation layer between the Hydra (Hd) core and the Usd scene graph.
The UsdImagingGLEngine is the main entry point API for rendering USD scenes.
USDIMAGINGGL_API void SetSelectionColor(GfVec4f const &color)
Sets the selection highlighting color.
USDIMAGINGGL_API bool StopRenderer()
Stop the renderer.
GfVec3d hitPoint
Intersection point in world space (that is, given projectionMatrix and viewMatrix are factored out of...
USDIMAGINGGL_API void SetRenderBufferSize(GfVec2i const &size)
Set the size of the render buffers baking the AOVs.
USDIMAGINGGL_API bool SetRendererAov(TfToken const &id)
Set the current renderer AOV to id.
USDIMAGINGGL_API bool DecodeIntersection(int primIdx, int instanceIdx, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render),...
USDIMAGINGGL_API UsdImagingDelegate * _GetSceneDelegate() const
Get a direct pointer to the scene delegate.
USDIMAGINGGL_API HdSelectionSharedPtr _GetSelection() const
USDIMAGINGGL_API void SetActiveRenderPassPrimPath(SdfPath const &)
Set active render pass prim to use to drive rendering.
USDIMAGINGGL_API void SetRenderViewport(GfVec4d const &viewport)
Set the viewport to use for rendering as (x,y,w,h), where (x,y) represents the lower left corner of t...
USDIMAGINGGL_API bool DecodeIntersection(unsigned char const primIdColor[4], unsigned char const instanceIdColor[4], SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render),...
USDIMAGINGGL_API bool RestartRenderer()
Restart the renderer.
USDIMAGINGGL_API Hgi * GetHgi()
Returns the HGI interface.
static USDIMAGINGGL_API TfTokenVector GetRendererPlugins()
Return the vector of available render-graph delegate plugins.
HdDriver driver
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API void Render(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Entry point for kicking off a render.
USDIMAGINGGL_API VtValue GetRendererSetting(TfToken const &id) const
Gets a renderer setting's current value.
USDIMAGINGGL_API bool ResumeRenderer()
Resume the renderer.
USDIMAGINGGL_API HdRenderIndex * _GetRenderIndex() const
USDIMAGINGGL_API void SetEnablePresentation(bool enabled)
Enable / disable presenting the render to bound framebuffer.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightingContextPtr const &src)
Copy lighting state from another lighting context.
USDIMAGINGGL_API SdfPath GetActiveRenderSettingsPrimPath() const
Returns the active render settings prim path by querying the terminal scene index.
USDIMAGINGGL_API bool PauseRenderer()
Pause the renderer.
USDIMAGINGGL_API SdfPath GetActiveRenderPassPrimPath() const
Returns the active render pass prim path by querying the terminal scene index.
USDIMAGINGGL_API void SetCameraPath(SdfPath const &id)
Scene camera API Set the scene camera path to use for rendering.
USDIMAGINGGL_API void PrepareBatch(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Support for batched drawing.
USDIMAGINGGL_API void SetRootVisibility(bool isVisible)
Sets the root visibility.
USDIMAGINGGL_API void SetColorCorrectionSettings(TfToken const &ccType, TfToken const &ocioDisplay={}, TfToken const &ocioView={}, TfToken const &ocioColorSpace={}, TfToken const &ocioLook={})
Set ccType to one of the HdxColorCorrectionTokens: {disabled, sRGB, openColorIO}.
SdfPath hitPrimPath
Path to picked gprim on the USD stage.
GfVec3d hitNormal
Normal at intersection point in world space.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightVector const &lights, GlfSimpleMaterial const &material, GfVec4f const &sceneAmbient)
Set lighting state Derived classes should ensure that passing an empty lights vector disables lightin...
HdInstancerContext instancerContext
Paths to nested point instancers and instance indices identifying the picked instance.
TfToken rendererPluginId
The rendererPluginId argument indicates the renderer plugin that Hydra should use.
bool enableUsdDrawModes
enableUsdDrawModes enables the UsdGeomModelAPI draw mode feature.
USDIMAGINGGL_API UsdImagingGLEngine(const HdDriver &driver=HdDriver(), const TfToken &rendererPluginId=TfToken(), bool gpuEnabled=true)
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API TfTokenVector GetRendererAovs() const
Return the vector of available renderer AOV settings.
USDIMAGINGGL_API bool PollForAsynchronousUpdates() const
If allowAsynchronousSceneProcessing is true within the Parameters provided to the UsdImagingGLEngine ...
TfToken resolveMode
Resolve mode.
USDIMAGINGGL_API bool IsStopRendererSupported() const
Query the renderer as to whether it supports stopping and restarting.
USDIMAGINGGL_API bool IsConverged() const
Returns true if the resulting image is fully converged.
USDIMAGINGGL_API void SetCameraState(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix)
Free camera API Set camera framing state directly (without pointing to a camera on the USD stage).
bool displayUnloadedPrimsWithBounds
displayUnloadedPrimsWithBounds draws bounding boxes for unloaded prims if they have extents/extentsHi...
USDIMAGINGGL_API HdRenderBuffer * GetAovRenderBuffer(TfToken const &name) const
Returns the AOV render buffer for the given token.
USDIMAGINGGL_API bool InvokeRendererCommand(const TfToken &command, const HdCommandArgs &args=HdCommandArgs()) const
Invokes command on the active render delegate.
USDIMAGINGGL_API bool SetRendererPlugin(TfToken const &id)
Set the current render-graph delegate to id.
USDIMAGINGGL_API bool SetRendererAovs(TfTokenVector const &ids)
Set the current renderer AOVs to a list of ids.
static USDIMAGINGGL_API bool IsColorCorrectionCapable()
Returns true if the platform is color correction capable.
static USDIMAGINGGL_API SdfPathVector GetAvailableRenderSettingsPrimPaths(UsdPrim const &root)
Utility method to query available render settings prims.
USDIMAGINGGL_API HgiTextureHandle GetAovTexture(TfToken const &name) const
Returns an AOV texture handle for the given token.
USDIMAGINGGL_API bool IsPauseRendererSupported() const
Query the renderer as to whether it supports pausing and resuming.
static USDIMAGINGGL_API std::string GetRendererDisplayName(TfToken const &id)
Return the user-friendly name of a renderer plugin.
USDIMAGINGGL_API void SetRendererSetting(TfToken const &id, VtValue const &value)
Sets a renderer setting's value.
bool allowAsynchronousSceneProcessing
allowAsynchronousSceneProcessing indicates to constructed hydra scene indices that asynchronous proce...
USDIMAGINGGL_API void SetPresentationOutput(TfToken const &api, VtValue const &framebuffer)
The destination API (e.g., OpenGL, see hgiInterop for details) and framebuffer that the AOVs are pres...
USDIMAGINGGL_API UsdImagingGLRendererSettingsList GetRendererSettingsList() const
Returns the list of renderer settings.
USDIMAGINGGL_API std::string GetRendererHgiDisplayName() const
Return the user-friendly name of the Hgi implementation.
USDIMAGINGGL_API TfToken GetCurrentRendererId() const
Return the id of the currently used renderer plugin.
USDIMAGINGGL_API void SetOverrideWindowPolicy(const std::optional< CameraUtilConformWindowPolicy > &policy)
Specifies whether to force a window policy when conforming the frustum of the camera to match the dis...
static USDIMAGINGGL_API bool UseUsdImagingSceneIndex()
Returns true if using the UsdImaging scene index.
USDIMAGINGGL_API void ClearSelected()
Clear the list of prim paths that should be included in selection highlighting.
USDIMAGINGGL_API VtDictionary GetRenderStats() const
Returns render statistics.
USDIMAGINGGL_API HdCommandDescriptors GetRendererCommandDescriptors() const
Return command deescriptors for commands supported by the active render delegate.
USDIMAGINGGL_API void SetSelected(SdfPathVector const &paths)
Sets (replaces) the list of prim paths that should be included in selection highlighting.
USDIMAGINGGL_API HdEngine * _GetHdEngine()
bool gpuEnabled
The gpuEnabled argument determines if this instance will allow Hydra to use the GPU to produce images...
USDIMAGINGGL_API bool TestIntersection(const PickParams &pickParams, const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, IntersectionResultVector *outResults)
Perform picking by finding the intersection of objects in the scene with a given frustum.
USDIMAGINGGL_API void SetFraming(CameraUtilFraming const &framing)
Determines how the filmback of the camera is mapped into the pixels of the render buffer and what pix...
USDIMAGINGGL_API void SetWindowPolicy(CameraUtilConformWindowPolicy policy)
Set the window policy to use.
USDIMAGINGGL_API bool TestIntersection(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, GfVec3d *outHitPoint, GfVec3d *outHitNormal, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
USDIMAGINGGL_API void AddSelected(SdfPath const &path, int instanceIndex)
Add a path with instanceIndex to the list of prim paths that should be included in selection highligh...
USDIMAGINGGL_API void SetRootTransform(GfMatrix4d const &xf)
Sets the root transform.
USDIMAGINGGL_API void SetActiveRenderSettingsPrimPath(SdfPath const &)
Set active render settings prim to use to drive rendering.
USDIMAGINGGL_API bool GetGPUEnabled() const
Return if the GPU is enabled and can be used for any rendering tasks.
Parameters to construct UsdImagingGLEngine.
Used as an arguments class for various methods in UsdImagingGLEngine.
Overrides some data sources on the root prim.
A scene index encapsulating the chain of scene indices (resolving, e.g., USD native instancing) that ...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
A map with string keys and VtValue values.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Standard pointer typedefs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
#define TF_DECLARE_WEAK_AND_REF_PTRS(type)
Define standard weak, ref, and vector pointer types.
RenderTask parameters (renderpass state).
std::vector< TfToken > TfTokenVector
Convenience types.