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This is the complete list of members for HdStSimpleLightingShader, including all inherited members.
| AddBindings(HdBindingRequestVector *customBindings) override | HdStSimpleLightingShader | virtual |
| AddResourcesFromTextures(ResourceContext &ctx) const override | HdStSimpleLightingShader | virtual |
| AllocateTextureHandles(HdSceneDelegate *delegate) | HdStSimpleLightingShader | |
| BindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override | HdStSimpleLightingShader | virtual |
| ComputeHash() const override | HdStSimpleLightingShader | virtual |
| HdStLightingShader::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders) | HdStShaderCode | static |
| ComputeTextureSourceHash() const | HdStShaderCode | virtual |
| GetDomeLightEnvironmentTextureHandle() const | HdStSimpleLightingShader | inline |
| GetLightingContext() const (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | inline |
| GetMaterialTag() const | HdStShaderCode | virtual |
| GetNamedTextureHandles() const override | HdStSimpleLightingShader | virtual |
| GetParams() const override | HdStSimpleLightingShader | virtual |
| GetPrimvarNames() const | HdStShaderCode | virtual |
| GetShaderData() const | HdStShaderCode | virtual |
| GetSource(TfToken const &shaderStageKey) const override | HdStSimpleLightingShader | virtual |
| GetTextureHandle(const TfToken &name) const | HdStSimpleLightingShader | |
| HdStLightingShader() (defined in HdStLightingShader) | HdStLightingShader | |
| HdStShaderCode() (defined in HdStShaderCode) | HdStShaderCode | |
| HdStSimpleLightingShader() (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | |
| ID typedef (defined in HdStShaderCode) | HdStShaderCode | |
| IsEnabledPrimvarFiltering() const | HdStShaderCode | virtual |
| NamedTextureHandleVector typedef (defined in HdStShaderCode) | HdStShaderCode | |
| SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) override | HdStSimpleLightingShader | virtual |
| SetLightingState(GlfSimpleLightingContextPtr const &lightingContext) (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | |
| SetLightingStateFromOpenGL() (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader | |
| UnbindResources(int program, HdSt_ResourceBinder const &binder, HdRenderPassState const &state) override | HdStSimpleLightingShader | virtual |
| ~HdStLightingShader() (defined in HdStLightingShader) | HdStLightingShader | virtual |
| ~HdStShaderCode() (defined in HdStShaderCode) | HdStShaderCode | virtual |
| ~HdStSimpleLightingShader() override (defined in HdStSimpleLightingShader) | HdStSimpleLightingShader |