![]() |
| Functions having to do with how bits are laid out on a machine | |
| Functions having to do with multithreading | |
| Functions for math | |
| Functions having to do with string massaging/manipulation | |
| Functions that encapsulate differing low-level system calls | |
| Functions having to do with memory allocation/handling | |
| Functions having to do with error reporting/handling | |
| Macros having to do with symbol visibility | |
| See The TfNotice Notification System for a detailed description | |
| See The TfError Error Posting System for a detailed description | |
| See Guide To Diagnostic Facilities for a discussion of diagnostic techniques | |
| Functions to control initialization of resources | |
| See The TfMallocTag Memory Tagging System for a discussion of memory tagging | |
| Classes for controlling creation of objects | |
| Classes for memory management | |
| Classes having to do with run-time typing | |
| Functions for basic mathematical operations | |
| Functions/classes that generate output solely as a debugging aid | |
| Functions/classes for pathname manipulation | |
| Helper functions/classes for STL | |
| Preprocessor macros | |
| Functions/classes for string manipulation | |
| Functions/classes for file handling | |
| Functions/classes for measuring performance | |
| Functions/classes for extending/enhancing standard OS functionality | |
| Classes that hold objects | |
| Classes/functions for package-independent UI concepts | |
| Classes/functions that help getting code compiled cleanly | |
| Functions/classes for libtf internal use only | |
| Functions for manipulating VtDictionary objects | |
| Even if all UsdGeomCamera objects in a scene are encoded with a transformation that assumes the Y axis is up, that cannot always imply that the geometry contained in the scene was modeled with the Y axis pointing up, since some modeling applications assume Z is up, and others allow you to configure whether Y or Z is up | |
| As with Encoding Stage UpAxis, we restrict the encoding of linear units to be stage-wide; if assembling assets of different metrics, it is the assembler's responsibility to apply suitable correctives to the referenced data to bring it into the referencing stage's metric | |
| Utilities for working with vectorized joint transforms | |
| Utiltiies for converting transforms to and from component (translate, rotate, scale) form | |
| Collection of methods for working joint influences, as stored through UsdSkelBindingAPI | |
| Reference skinning implementations for skinning points and transforms | |
| Utilities for constructing bone meshes |