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shapingAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef USDLUX_GENERATED_SHAPINGAPI_H
8#define USDLUX_GENERATED_SHAPINGAPI_H
9
11
12#include "pxr/pxr.h"
13#include "pxr/usd/usdLux/api.h"
15#include "pxr/usd/usd/prim.h"
16#include "pxr/usd/usd/stage.h"
18
19#include "pxr/usd/usdShade/input.h"
20#include "pxr/usd/usdShade/output.h"
21
22#include "pxr/base/vt/value.h"
23
24#include "pxr/base/gf/vec3d.h"
25#include "pxr/base/gf/vec3f.h"
27
28#include "pxr/base/tf/token.h"
29#include "pxr/base/tf/type.h"
30
31PXR_NAMESPACE_OPEN_SCOPE
32
33class SdfAssetPath;
34
35// -------------------------------------------------------------------------- //
36// SHAPINGAPI //
37// -------------------------------------------------------------------------- //
38
44{
45public:
49 static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
50
55 explicit UsdLuxShapingAPI(const UsdPrim& prim=UsdPrim())
56 : UsdAPISchemaBase(prim)
57 {
58 }
59
63 explicit UsdLuxShapingAPI(const UsdSchemaBase& schemaObj)
64 : UsdAPISchemaBase(schemaObj)
65 {
66 }
67
69 USDLUX_API
71
75 USDLUX_API
76 static const TfTokenVector &
77 GetSchemaAttributeNames(bool includeInherited=true);
78
88 USDLUX_API
89 static UsdLuxShapingAPI
90 Get(const UsdStagePtr &stage, const SdfPath &path);
91
92
109 USDLUX_API
110 static bool
111 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
112
128 USDLUX_API
129 static UsdLuxShapingAPI
130 Apply(const UsdPrim &prim);
131
132protected:
136 USDLUX_API
138
139private:
140 // needs to invoke _GetStaticTfType.
141 friend class UsdSchemaRegistry;
142 USDLUX_API
143 static const TfType &_GetStaticTfType();
144
145 static bool _IsTypedSchema();
146
147 // override SchemaBase virtuals.
148 USDLUX_API
149 const TfType &_GetTfType() const override;
150
151public:
152 // --------------------------------------------------------------------- //
153 // SHAPING:FOCUS
154 // --------------------------------------------------------------------- //
178 USDLUX_API
180
186 USDLUX_API
187 UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
188
189public:
190 // --------------------------------------------------------------------- //
191 // SHAPING:FOCUSTINT
192 // --------------------------------------------------------------------- //
217 USDLUX_API
219
225 USDLUX_API
226 UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
227
228public:
229 // --------------------------------------------------------------------- //
230 // SHAPING:CONE:ANGLE
231 // --------------------------------------------------------------------- //
261 USDLUX_API
263
269 USDLUX_API
270 UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
271
272public:
273 // --------------------------------------------------------------------- //
274 // SHAPING:CONE:SOFTNESS
275 // --------------------------------------------------------------------- //
308 USDLUX_API
310
316 USDLUX_API
317 UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
318
319public:
320 // --------------------------------------------------------------------- //
321 // SHAPING:IES:FILE
322 // --------------------------------------------------------------------- //
362 USDLUX_API
364
370 USDLUX_API
371 UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
372
373public:
374 // --------------------------------------------------------------------- //
375 // SHAPING:IES:ANGLESCALE
376 // --------------------------------------------------------------------- //
453 USDLUX_API
455
461 USDLUX_API
462 UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
463
464public:
465 // --------------------------------------------------------------------- //
466 // SHAPING:IES:NORMALIZE
467 // --------------------------------------------------------------------- //
482 USDLUX_API
484
490 USDLUX_API
491 UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
492
493public:
494 // ===================================================================== //
495 // Feel free to add custom code below this line, it will be preserved by
496 // the code generator.
497 //
498 // Just remember to:
499 // - Close the class declaration with };
500 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
501 // - Close the include guard with #endif
502 // ===================================================================== //
503 // --(BEGIN CUSTOM CODE)--
504
505 // -------------------------------------------------------------------------
509
513 USDLUX_API
515
520 USDLUX_API
522
524
525 // -------------------------------------------------------------------------
532
538 USDLUX_API
540 const SdfValueTypeName& typeName);
541
544 USDLUX_API
545 UsdShadeOutput GetOutput(const TfToken &name) const;
546
551 USDLUX_API
552 std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
553
555
556 // -------------------------------------------------------------------------
557
565
570 USDLUX_API
572 const SdfValueTypeName& typeName);
573
576 USDLUX_API
577 UsdShadeInput GetInput(const TfToken &name) const;
578
583 USDLUX_API
584 std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
585
587};
588
589PXR_NAMESPACE_CLOSE_SCOPE
590
591#endif
Contains an asset path and optional evaluated and resolved paths.
Definition: assetPath.h:78
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:274
Represents a value type name, i.e.
Definition: valueTypeName.h:72
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:71
TfType represents a dynamic runtime type.
Definition: type.h:48
The base class for all API schemas.
Definition: apiSchemaBase.h:99
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition: attribute.h:183
Controls for shaping a light's emission.
Definition: shapingAPI.h:44
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
static USDLUX_API UsdLuxShapingAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxShapingAPI holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute GetShapingIesAngleScaleAttr() const
Rescales the angular distribution of the IES profile.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: shapingAPI.h:49
USDLUX_API UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingConeAngleAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
UsdLuxShapingAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShapingAPI on the prim held by schemaObj .
Definition: shapingAPI.h:63
USDLUX_API UsdAttribute GetShapingFocusTintAttr() const
Off-axis color tint.
USDLUX_API UsdLuxShapingAPI(const UsdShadeConnectableAPI &connectable)
Constructor that takes a ConnectableAPI object.
USDLUX_API UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingFocusAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute GetShapingConeSoftnessAttr() const
Controls the cutoff softness for cone angle.
USDLUX_API UsdAttribute GetShapingIesFileAttr() const
An IES (Illumination Engineering Society) light profile describing the angular distribution of light.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this shaping API prim.
USDLUX_API UsdAttribute GetShapingFocusAttr() const
A control to shape the spread of light.
UsdLuxShapingAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxShapingAPI on UsdPrim prim .
Definition: shapingAPI.h:55
USDLUX_API UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingFocusTintAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
USDLUX_API UsdAttribute GetShapingConeAngleAttr() const
Angular limit off the primary axis to restrict the light spread, in degrees.
USDLUX_API UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesAngleScaleAttr(), and also Create vs Get Property Methods for when to use Get vs Cre...
virtual USDLUX_API ~UsdLuxShapingAPI()
Destructor.
static USDLUX_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
USDLUX_API UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesNormalizeAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
USDLUX_API UsdAttribute GetShapingIesNormalizeAttr() const
Normalizes the IES profile so that it affects the shaping of the light while preserving the overall e...
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
USDLUX_API UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingConeSoftnessAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
static USDLUX_API UsdLuxShapingAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:117
The base class for all schema types in Usd.
Definition: schemaBase.h:39
Singleton registry that provides access to schema type information and the prim definitions for regis...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:32
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:31
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:152
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:112
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:440