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Represents the raw data of a node, and some other bits of metadata, that were determined via a SdrDiscoveryPlugin.
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#include <shaderNodeDiscoveryResult.h>
Public Member Functions | |
| SdrShaderNodeDiscoveryResult (const SdrIdentifier &identifier, const SdrVersion &version, const std::string &name, const TfToken &function, const TfToken &discoveryType, const TfToken &shadingSystem, const std::string &uri, const std::string &resolvedUri, const std::string &sourceCode=std::string(), const SdrTokenMap &metadata=SdrTokenMap(), const std::string &blindData=std::string(), const TfToken &subIdentifier=TfToken()) | |
| Constructor. | |
| SdrShaderNodeDiscoveryResult (SdrShaderNodeDiscoveryResult &&other) | |
The following methods will removed in favor of implicitly defined methods once sourceType is fully removed from Sdr. | |
| SdrShaderNodeDiscoveryResult (const SdrShaderNodeDiscoveryResult &other) | |
| SdrShaderNodeDiscoveryResult & | operator= (SdrShaderNodeDiscoveryResult &&other) |
| SdrShaderNodeDiscoveryResult & | operator= (const SdrShaderNodeDiscoveryResult &other) |
Public Attributes | |
| SdrIdentifier | identifier |
| The node's identifier. | |
| SdrVersion | version |
| The node's version. | |
| std::string | name |
| The node's name. | |
| TfToken | function |
| The node's function. | |
| TfToken & | family |
| The node's family. | |
| TfToken | discoveryType |
| The node's discovery type. | |
| TfToken | shadingSystem |
| The node's shading system. | |
| TfToken & | sourceType |
| The node's source type. | |
| std::string | uri |
| The node's origin. | |
| std::string | resolvedUri |
| The node's fully-resolved URI. | |
| std::string | sourceCode |
| The node's entire source code. | |
| SdrTokenMap | metadata |
| The node's metadata collected during the discovery process. | |
| std::string | blindData |
| An optional detail for the parser plugin. | |
| TfToken | subIdentifier |
| The subIdentifier is associated with a particular asset and refers to a specific definition within the asset. | |
Represents the raw data of a node, and some other bits of metadata, that were determined via a SdrDiscoveryPlugin.
Definition at line 19 of file shaderNodeDiscoveryResult.h.
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Constructor.
Definition at line 21 of file shaderNodeDiscoveryResult.h.
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The following methods will removed in favor of implicitly defined methods once sourceType is fully removed from Sdr.
The sourceType reference to shadingSystem in this class causes this group of formerly implicit methods to be deleted. {@
Definition at line 55 of file shaderNodeDiscoveryResult.h.
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inline |
Definition at line 72 of file shaderNodeDiscoveryResult.h.
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Definition at line 109 of file shaderNodeDiscoveryResult.h.
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inline |
Definition at line 89 of file shaderNodeDiscoveryResult.h.
| std::string blindData |
An optional detail for the parser plugin.
The parser plugin defines the meaning of this data so the discovery plugin must be written to match.
Definition at line 204 of file shaderNodeDiscoveryResult.h.
| TfToken discoveryType |
The node's discovery type.
The type could be the file extension, or some other type of metadata that can signify a type prior to parsing. See the documentation for SdrParserPlugin and SdrParserPlugin::DiscoveryTypes for more information on how this value is used.
Definition at line 157 of file shaderNodeDiscoveryResult.h.
| TfToken& family |
The node's family.
function. Definition at line 149 of file shaderNodeDiscoveryResult.h.
| TfToken function |
The node's function.
A node's function specifies a generic grouping of nodes. E.g a node with identifier "mix_float_2_1" might have function "mix".
Definition at line 143 of file shaderNodeDiscoveryResult.h.
| SdrIdentifier identifier |
The node's identifier.
How the node is identified. In many cases this will be the name of the file or resource that this node originated from. E.g. "mix_float_2_1". The identifier must be unique for a given sourceType.
Definition at line 124 of file shaderNodeDiscoveryResult.h.
| SdrTokenMap metadata |
The node's metadata collected during the discovery process.
Additional metadata may be present in the node's source, in the asset pointed to by resolvedUri or in sourceCode (if resolvedUri is empty). In general, parsers should override this data with metadata from the shader source.
Definition at line 199 of file shaderNodeDiscoveryResult.h.
| std::string name |
The node's name.
A version independent identifier for the node type. This will often embed type parameterization but should not embed the version. E.g a node with identifier "mix_float_2_1" might have name "mix_float".
Definition at line 137 of file shaderNodeDiscoveryResult.h.
| std::string resolvedUri |
The node's fully-resolved URI.
For example, this might be an absolute path when the original URI was a relative path. In most cases, this is the path that Ar's Resolve() returns. In any case, this path should be locally accessible.
Definition at line 185 of file shaderNodeDiscoveryResult.h.
| TfToken shadingSystem |
The node's shading system.
This type is unique to the parsing plugin and indicates what shading language and standard should be used to interpret this discovery result.
Definition at line 165 of file shaderNodeDiscoveryResult.h.
| std::string sourceCode |
The node's entire source code.
The source code is parsed (if non-empty) by parser plugins when the resolvedUri value is empty.
Definition at line 191 of file shaderNodeDiscoveryResult.h.
| TfToken& sourceType |
The node's source type.
shadingSystem Definition at line 171 of file shaderNodeDiscoveryResult.h.
| TfToken subIdentifier |
The subIdentifier is associated with a particular asset and refers to a specific definition within the asset.
The asset is the one referred to by SdrRegistry::GetNodeFromAsset(). The subIdentifier is not needed for all cases where the node definition is not associated with an asset. Even if the node definition is associated with an asset, the subIdentifier is only needed if the asset specifies multiple definitions rather than a single definition.
Definition at line 213 of file shaderNodeDiscoveryResult.h.
| std::string uri |
The node's origin.
This may be a filesystem path, a URL pointing to a resource in the cloud, or some other type of resource identifier.
Definition at line 177 of file shaderNodeDiscoveryResult.h.
| SdrVersion version |
The node's version.
This may or may not be embedded in the identifier, it's up to implementations. E.g a node with identifier "mix_float_2_1" might have version 2.1.
Definition at line 129 of file shaderNodeDiscoveryResult.h.