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Mesh edges are described as a pair of adjacent vertices encoded as GfVec2i. More...
#include <meshUtil.h>
Public Member Functions | |
HD_API | HdMeshEdgeIndexTable (HdMeshTopology const *topology) |
HD_API bool | GetVerticesForEdgeIndex (int edgeId, GfVec2i *edgeVerticesOut) const |
HD_API bool | GetVerticesForEdgeIndices (std::vector< int > const &edgeIndices, std::vector< GfVec2i > *edgeVerticesOut) const |
HD_API bool | GetEdgeIndices (GfVec2i const &edgeVertices, std::vector< int > *edgeIndicesOut) const |
HD_API VtIntArray | CollectFaceEdgeIndices (VtIntArray const &faceIndices) const |
Returns the edge indices for all faces in faceIndices. | |
Mesh edges are described as a pair of adjacent vertices encoded as GfVec2i.
The encoding of mesh edge indices is derived from the enumeration of face vertex index pairs provided by HdMeshUtil::EnumerateEdges().
This encoding is consistent across triangulation or quadrangulation of the base mesh faces as well as for non-manifold faces on refined subdivision surface meshes.
There can be multiple edge indices associated with each pair of topological vertices in the mesh, e.g. one for each face incident on the edge.
For example, here is a typical edge index assignment for a mesh with 2 quad faces and 6 vertices:
faceVertexCounts: [4, 4] faceVertexIndices: [0, 1, 4, 3, 1, 2, 5, 4]
edgeId:(edgeVertex[0], edgeVertex[1])
2:(3,4) 6:(4,5)
3-------------—4-------------—5 | | |
Face 0 | Face 1 |
---|---|
3:(0,3) 1:(1,4) | 7:(1,4) 5:(2,5) |
0-------------—1-------------—2 0:(0,1) 4:(1,2)
Notice that with this assignment, there are eight edge indices even though the mesh has seven topological edges. The mesh edge between vertex 1 and vertex 4 is associated with two edgeIds (1 and 7), one for each incident face.
This kind of edge index assignment can be implemented efficiently on the GPU since it falls out automatically from the primitive drawing order and requires minimal additional GPU data.
Definition at line 300 of file meshUtil.h.
HD_API VtIntArray CollectFaceEdgeIndices | ( | VtIntArray const & | faceIndices | ) | const |
Returns the edge indices for all faces in faceIndices.