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line.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_BASE_GF_LINE_H
8#define PXR_BASE_GF_LINE_H
9
12
13#include "pxr/pxr.h"
14#include "pxr/base/gf/vec3d.h"
15
16#include <float.h>
17#include <iosfwd>
18
19PXR_NAMESPACE_OPEN_SCOPE
20
32class GfLine {
33
34 public:
35
38 }
39
41 GfLine(const GfVec3d &p0, const GfVec3d &dir ) {
42 Set( p0, dir );
43 }
44
45 double Set(const GfVec3d &p0, const GfVec3d &dir ) {
46 _p0 = p0;
47 _dir = dir;
48 return _dir.Normalize();
49 }
50
53 GfVec3d GetPoint( double t ) const { return _p0 + _dir * t; }
54
56 const GfVec3d &GetDirection() const { return _dir; }
57
61 GF_API
62 GfVec3d FindClosestPoint(const GfVec3d &point, double *t = NULL) const;
63
66 bool operator ==(const GfLine &l) const {
67 return _p0 == l._p0 && _dir == l._dir;
68 }
69
72 bool operator !=(const GfLine &r) const {
73 return ! (*this == r);
74 }
75
76 private:
77 GF_API
78 friend bool GfFindClosestPoints( const GfLine &, const GfLine &,
79 GfVec3d *, GfVec3d *,
80 double *, double * );
81 // Parametric description:
82 // l(t) = _p0 + t * _length * _dir;
83 GfVec3d _p0;
84 GfVec3d _dir;
85};
86
95GF_API
96bool GfFindClosestPoints(const GfLine &l1, const GfLine &l2,
97 GfVec3d *p1 = nullptr, GfVec3d *p2 = nullptr,
98 double *t1 = nullptr, double *t2 = nullptr);
99
102GF_API std::ostream &operator<<(std::ostream&, const GfLine&);
103
104PXR_NAMESPACE_CLOSE_SCOPE
105
106#endif // PXR_BASE_GF_LINE_H
Basic type: 3D line.
Definition: line.h:32
GfLine(const GfVec3d &p0, const GfVec3d &dir)
Construct a line from a point and a direction.
Definition: line.h:41
GfVec3d GetPoint(double t) const
Return the point on the line at ( p0 + t * dir ).
Definition: line.h:53
const GfVec3d & GetDirection() const
Return the normalized direction of the line.
Definition: line.h:56
GfLine()
The default constructor leaves line parameters undefined.
Definition: line.h:37
GF_API friend bool GfFindClosestPoints(const GfLine &, const GfLine &, GfVec3d *, GfVec3d *, double *, double *)
Computes the closets points between two lines.
bool operator!=(const GfLine &r) const
Component-wise inequality test.
Definition: line.h:72
GF_API GfVec3d FindClosestPoint(const GfVec3d &point, double *t=NULL) const
Returns the point on the line that is closest to point.
bool operator==(const GfLine &l) const
Component-wise equality test.
Definition: line.h:66
Basic type for a vector of 3 double components.
Definition: vec3d.h:46
double Normalize(double eps=GF_MIN_VECTOR_LENGTH)
Normalizes the vector in place to unit length, returning the length before normalization.
Definition: vec3d.h:252
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
GF_API bool GfFindClosestPoints(const GfLine &l1, const GfLine &l2, GfVec3d *p1=nullptr, GfVec3d *p2=nullptr, double *t1=nullptr, double *t2=nullptr)
Computes the closets points between two lines.