A small bit of state attached to each bit of instanced geometry in embree, for the benefit of HdEmbreeRenderer::_TraceRay.
More...
#include <context.h>
|
GfMatrix4f | objectToWorldMatrix |
| The object-to-world transform, for transforming normals to worldspace.
|
|
RTCScene | rootScene |
| The scene the prototype geometry lives in, for passing to rtcInterpolate.
|
|
int32_t | instanceId |
| The instance id of this instance.
|
|
A small bit of state attached to each bit of instanced geometry in embree, for the benefit of HdEmbreeRenderer::_TraceRay.
Definition at line 45 of file context.h.
◆ instanceId
The instance id of this instance.
Definition at line 53 of file context.h.
◆ objectToWorldMatrix
The object-to-world transform, for transforming normals to worldspace.
Definition at line 48 of file context.h.
◆ rootScene
The scene the prototype geometry lives in, for passing to rtcInterpolate.
Definition at line 51 of file context.h.
The documentation for this class was generated from the following file: