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A light model, used in conjunction with HdRenderPass. More...
Inheritance diagram for HdLight:Public Types | |
| enum | DirtyBits : HdDirtyBits { Clean = 0, DirtyTransform = 1 << 0, DirtyParams = 1 << 1, DirtyShadowParams = 1 << 2, DirtyCollection = 1 << 3, DirtyResource = 1 << 4, AllDirty } |
Public Member Functions | |
| HD_API | HdLight (SdfPath const &id) |
Public Member Functions inherited from HdSprim | |
| HD_API | HdSprim (SdfPath const &id) |
| SdfPath const & | GetId () const |
| Returns the identifier by which this state is known. More... | |
| virtual void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0 |
| Synchronizes state from the delegate to this object. More... | |
| virtual HD_API void | Finalize (HdRenderParam *renderParam) |
| Finalizes object resources. More... | |
| virtual HdDirtyBits | GetInitialDirtyBitsMask () const =0 |
| Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More... | |
A light model, used in conjunction with HdRenderPass.