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| bool | IsDoubleSided (HdSceneDelegate *delegate) const |
| | Render State. More...
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HdCullStyle | GetCullStyle (HdSceneDelegate *delegate) const |
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VtValue | GetShadingStyle (HdSceneDelegate *delegate) const |
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| HdMeshTopology | GetMeshTopology (HdSceneDelegate *delegate) const |
| | Topological accessors via the scene delegate. More...
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HdDisplayStyle | GetDisplayStyle (HdSceneDelegate *delegate) const |
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PxOsdSubdivTags | GetSubdivTags (HdSceneDelegate *delegate) const |
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| virtual HdMeshTopologySharedPtr | GetTopology () const |
| | Topology getter. More...
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| VtValue | GetPoints (HdSceneDelegate *delegate) const |
| | Primvars Accessors. More...
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VtValue | GetNormals (HdSceneDelegate *delegate) const |
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| HD_API TfTokenVector const & | GetBuiltinPrimvarNames () const override |
| | Returns the names of built-in primvars, i.e. More...
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HD_API | HdRprim (SdfPath const &id) |
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HD_API const
HdRepr::DrawItemUniquePtrVector & | GetDrawItems (TfToken const &reprToken) const |
| | Returns the draw items for the requested repr token, if any. More...
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| virtual HD_API void | Finalize (HdRenderParam *renderParam) |
| | Finalizes object resources. More...
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| SdfPath const & | GetId () const |
| | Returns the identifier of this Rprim. More...
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| int32_t | GetPrimId () const |
| | Return the unique instance id. More...
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| HD_API void | SetPrimId (int32_t primId) |
| | Set the unique instance id. More...
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| SdfPath const & | GetInstancerId () const |
| | Returns the identifier of the instancer (if any) for this Rprim. More...
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| SdfPath const & | GetMaterialId () const |
| | Returns the path of the material to which this Rprim is bound. More...
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| HD_API void | SetMaterialId (SdfPath const &materialId) |
| | Sets a new material binding to be used by this rprim. More...
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| TfToken const & | GetMaterialTag () const |
| | The MaterialTag allows rprims to be organized into different collections based on properties of the prim's material. More...
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| HD_API void | SetMaterialTag (TfToken const &materialTag) |
| | Sets the material tag used by the rprim. More...
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HdReprSelector const & | GetReprSelector () const |
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| TfToken | GetRenderTag (HdSceneDelegate *delegate) const |
| | Returns the render tag associated to this rprim. More...
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| GfRange3d | GetExtent (HdSceneDelegate *delegate) const |
| | Returns the bounds of the rprim in local, untransformed space. More...
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| HdPrimvarDescriptorVector | GetPrimvarDescriptors (HdSceneDelegate *delegate, HdInterpolation interpolation) const |
| | Primvar Query. More...
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VtValue | GetPrimvar (HdSceneDelegate *delegate, const TfToken &name) const |
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VtValue | GetIndexedPrimvar (HdSceneDelegate *delegate, const TfToken &name, VtIntArray *indices) const |
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HD_API VtMatrix4dArray | GetInstancerTransforms (HdSceneDelegate *delegate) |
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| HD_API bool | IsDirty (HdChangeTracker &changeTracker) const |
| | Returns true if any dirty flags are set for this rprim. More...
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| bool | IsVisible () const |
| | Is the prim itself visible. More...
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HD_API void | UpdateReprSelector (HdSceneDelegate *delegate, HdDirtyBits *dirtyBits) |
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| virtual HdDirtyBits | GetInitialDirtyBitsMask () const =0 |
| | Returns the set of dirty bits that should be added to the change tracker for this prim, when this prim is inserted. More...
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| HD_API bool | CanSkipDirtyBitPropagationAndSync (HdDirtyBits bits) const |
| | This function gives an Rprim the chance to "early exit" from dirty bit propagation, delegate sync and rprim sync altogether. More...
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| HD_API HdDirtyBits | PropagateRprimDirtyBits (HdDirtyBits bits) |
| | This function gives an Rprim the chance to set additional dirty bits based on those set in the change tracker, before passing the dirty bits to the scene delegate. More...
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| HD_API void | InitRepr (HdSceneDelegate *delegate, TfToken const &reprToken, HdDirtyBits *dirtyBits) |
| | Initialize the representation of this Rprim by calling _InitRepr. More...
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| virtual void | Sync (HdSceneDelegate *delegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits, TfToken const &reprToken)=0 |
| | Pull invalidated scene data and prepare/update the renderable representation. More...
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Hydra Schema for a subdivision surface or poly-mesh object.
Definition at line 105 of file mesh.h.