Allows external clients to specify how a UV texture is loaded from, e.g., a file and how it is committed to the GPU.
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Allows external clients to specify how a UV texture is loaded from, e.g., a file and how it is committed to the GPU.
Definition at line 38 of file dynamicUvTextureImplementation.h.
Called during the commit phase of the Storm texture system when the CPU texture is committed to the GPU.
Queried by, e.g., the material system to determine whether to use, e.g., the fallback value of a texture node.
Called during the load phase of the Storm texture system when a texture file is supposed to be loaded to the CPU.
This method has to be thread-safe.
The documentation for this class was generated from the following file: