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The SceneDelegate is requested to synchronize prims as the result of executing a specific render pass, the following data structure is passed back to the delegate to drive synchronization. More...
Public Attributes | |
| SdfPathVector | IDs |
| std::vector< HdDirtyBits > | dirtyBits |
The SceneDelegate is requested to synchronize prims as the result of executing a specific render pass, the following data structure is passed back to the delegate to drive synchronization.
Definition at line 68 of file sceneDelegate.h.
| std::vector<HdDirtyBits> dirtyBits |
Definition at line 73 of file sceneDelegate.h.
| SdfPathVector IDs |
Definition at line 70 of file sceneDelegate.h.