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Describes the properties needed to create a GPU pipeline. More...
Public Attributes | |
| std::string | debugName |
| HgiPrimitiveType | primitiveType |
| HgiShaderProgramHandle | shaderProgram |
| HgiDepthStencilState | depthState |
| HgiMultiSampleState | multiSampleState |
| HgiRasterizationState | rasterizationState |
| HgiVertexBufferDescVector | vertexBuffers |
| HgiAttachmentDescVector | colorAttachmentDescs |
| HgiAttachmentDescVector | colorResolveAttachmentDescs |
| HgiAttachmentDesc | depthAttachmentDesc |
| HgiAttachmentDesc | depthResolveAttachmentDesc |
| HgiGraphicsShaderConstantsDesc | shaderConstantsDesc |
Describes the properties needed to create a GPU pipeline.
Definition at line 281 of file graphicsPipeline.h.