27#ifndef PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
28#define PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
31#include "pxr/usdImaging/usdImagingGL/api.h"
32#include "pxr/usdImaging/usdImagingGL/version.h"
33#include "pxr/usdImaging/usdImaging/version.h"
36#include "pxr/usdImaging/usdImagingGL/rendererSettings.h"
38#include "pxr/imaging/cameraUtil/conformWindow.h"
40#include "pxr/imaging/hd/driver.h"
41#include "pxr/imaging/hd/engine.h"
42#include "pxr/imaging/hd/rprimCollection.h"
43#include "pxr/imaging/hd/pluginRenderDelegateUniqueHandle.h"
45#include "pxr/imaging/hdx/selectionTracker.h"
46#include "pxr/imaging/hdx/renderSetupTask.h"
48#include "pxr/imaging/hgi/hgi.h"
53#include "pxr/imaging/hgi/hgi.h"
55#include "pxr/usd/sdf/path.h"
56#include "pxr/usd/usd/timeCode.h"
68PXR_NAMESPACE_OPEN_SCOPE
72class HdxTaskController;
86namespace UsdImagingGLEngine_Impl
88 using _AppSceneIndicesSharedPtr = std::shared_ptr<struct _AppSceneIndices>;
102 SdfPathVector excludedPaths;
103 SdfPathVector invisedPaths;
144 bool gpuEnabled =
true);
148 const SdfPathVector& excludedPaths,
149 const SdfPathVector& invisedPaths = SdfPathVector(),
150 const SdfPath& sceneDelegateID =
154 bool gpuEnabled =
true,
155 bool displayUnloadedPrimsWithBounds =
false,
156 bool allowAsynchronousSceneProcessing =
false);
177 void RenderBatch(
const SdfPathVector& paths,
234 const std::optional<CameraUtilConformWindowPolicy> &policy);
281 GlfSimpleMaterial
const &material,
344 SdfPath *outHitPrimPath = NULL,
345 SdfPath *outHitInstancerPath = NULL,
346 int *outHitInstanceIndex = NULL,
347 HdInstancerContext *outInstancerContext = NULL);
353 unsigned char const primIdColor[4],
354 unsigned char const instanceIdColor[4],
355 SdfPath *outHitPrimPath = NULL,
356 SdfPath *outHitInstancerPath = NULL,
357 int *outHitInstanceIndex = NULL,
358 HdInstancerContext *outInstancerContext = NULL);
551 TfToken const& ocioDisplay = {},
553 TfToken const& ocioColorSpace = {},
608 friend class UsdImagingGL_UnitTestGLDrawing;
617 HdTaskSharedPtrVector tasks);
620 bool _CanPrepare(
const UsdPrim& root);
630 void _SetActiveRenderSettingsPrimFromStageMetadata(
UsdStageWeakPtr stage);
633 void _UpdateDomeLightCameraVisibility();
635 using BBoxVector = std::vector<GfBBox3d>;
639 const BBoxVector& bboxes,
641 float bboxLineDashSize);
647 SdfPathVector
const& roots,
657 void _InitializeHgiIfNecessary();
660 void _SetRenderDelegateAndRestoreState(
670 static TfToken _GetDefaultRendererPluginId();
684 HdxTaskController *_GetTaskController()
const;
687 HdSelectionSharedPtr _GetSelection()
const;
702 bool _displayUnloadedPrimsWithBounds;
705 std::unique_ptr<HdRenderIndex> _renderIndex;
707 SdfPath const _sceneDelegateId;
709 std::unique_ptr<HdxTaskController> _taskController;
711 HdxSelectionTrackerSharedPtr _selTracker;
715 GlfSimpleLightingContextRefPtr _lightingContextForOpenGLState;
719 bool _domeLightCameraVisibility;
722 SdfPathVector _excludedPrimPaths;
723 SdfPathVector _invisedPrimPaths;
729 static void _RegisterApplicationSceneIndices();
735 static HdSceneIndexBaseRefPtr
736 _AppendSceneGlobalsSceneIndexCallback(
737 const std::string &renderInstanceId,
738 const HdSceneIndexBaseRefPtr &inputScene,
739 const HdContainerDataSourceHandle &inputArgs);
741 HdSceneIndexBaseRefPtr
742 _AppendOverridesSceneIndices(
743 const HdSceneIndexBaseRefPtr &inputScene);
745 UsdImagingGLEngine_Impl::_AppSceneIndicesSharedPtr _appSceneIndices;
747 void _DestroyHydraObjects();
751 UsdImagingStageSceneIndexRefPtr _stageSceneIndex;
752 UsdImagingSelectionSceneIndexRefPtr _selectionSceneIndex;
753 UsdImagingRootOverridesSceneIndexRefPtr _rootOverridesSceneIndex;
754 HdsiLegacyDisplayStyleOverrideSceneIndexRefPtr _displayStyleSceneIndex;
755 HdsiPrimTypePruningSceneIndexRefPtr _materialPruningSceneIndex;
756 HdsiPrimTypePruningSceneIndexRefPtr _lightPruningSceneIndex;
757 HdSceneIndexBaseRefPtr _sceneIndex;
759 std::unique_ptr<UsdImagingDelegate> _sceneDelegate;
761 std::unique_ptr<HdEngine> _engine;
763 bool _allowAsynchronousSceneProcessing =
false;
767PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of double elements.
Basic type for a vector of 2 int components.
Basic type for a vector of 3 double components.
Basic type for a vector of 4 double components.
Basic type for a vector of 4 float components.
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
The application-facing entry point top-level entry point for accessing Hydra.
A (movable) handle for a render delegate that was created using a a plugin.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
A named, semantic collection of objects.
Abstract interface to scene data.
A scene index overriding the legacy display style for each prim.
Scene Index that prunes prims of given type (e.g., material) and (optionally) bindings to that prim t...
Scene index that populates a "sceneGlobals" data source as modeled by HdSceneGlobalsSchema and provid...
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
static SDF_API const SdfPath & AbsoluteRootPath()
The absolute path representing the top of the namespace hierarchy.
Token for efficient comparison, assignment, and hashing of known strings.
Pointer storage with deletion detection.
The primary translation layer between the Hydra (Hd) core and the Usd scene graph.
The UsdImagingGLEngine is the main entry point API for rendering USD scenes.
USDIMAGINGGL_API void SetSelectionColor(GfVec4f const &color)
Sets the selection highlighting color.
USDIMAGINGGL_API bool StopRenderer()
Stop the renderer.
USDIMAGINGGL_API void SetRenderBufferSize(GfVec2i const &size)
Set the size of the render buffers baking the AOVs.
USDIMAGINGGL_API bool SetRendererAov(TfToken const &id)
Set the current renderer AOV to id.
USDIMAGINGGL_API UsdImagingDelegate * _GetSceneDelegate() const
Get a direct pointer to the scene delegate.
USDIMAGINGGL_API void SetRenderViewport(GfVec4d const &viewport)
Set the viewport to use for rendering as (x,y,w,h), where (x,y) represents the lower left corner of t...
USDIMAGINGGL_API bool DecodeIntersection(unsigned char const primIdColor[4], unsigned char const instanceIdColor[4], SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render).
USDIMAGINGGL_API bool RestartRenderer()
Restart the renderer.
USDIMAGINGGL_API Hgi * GetHgi()
Returns the HGI interface.
static USDIMAGINGGL_API TfTokenVector GetRendererPlugins()
Return the vector of available render-graph delegate plugins.
HdDriver driver
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API void Render(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Entry point for kicking off a render.
USDIMAGINGGL_API VtValue GetRendererSetting(TfToken const &id) const
Gets a renderer setting's current value.
USDIMAGINGGL_API bool ResumeRenderer()
Resume the renderer.
USDIMAGINGGL_API HdRenderIndex * _GetRenderIndex() const
Returns the render index of the engine, if any.
USDIMAGINGGL_API void SetEnablePresentation(bool enabled)
Enable / disable presenting the render to bound framebuffer.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightingContextPtr const &src)
Copy lighting state from another lighting context.
USDIMAGINGGL_API bool PauseRenderer()
Pause the renderer.
USDIMAGINGGL_API void SetCameraPath(SdfPath const &id)
Scene camera API Set the scene camera path to use for rendering.
USDIMAGINGGL_API void PrepareBatch(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Support for batched drawing.
USDIMAGINGGL_API void SetRootVisibility(bool isVisible)
Sets the root visibility.
USDIMAGINGGL_API void SetColorCorrectionSettings(TfToken const &ccType, TfToken const &ocioDisplay={}, TfToken const &ocioView={}, TfToken const &ocioColorSpace={}, TfToken const &ocioLook={})
Set ccType to one of the HdxColorCorrectionTokens: {disabled, sRGB, openColorIO}.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightVector const &lights, GlfSimpleMaterial const &material, GfVec4f const &sceneAmbient)
Set lighting state Derived classes should ensure that passing an empty lights vector disables lightin...
TfToken rendererPluginId
The rendererPluginId argument indicates the renderer plugin that Hydra should use.
USDIMAGINGGL_API UsdImagingGLEngine(const HdDriver &driver=HdDriver(), const TfToken &rendererPluginId=TfToken(), bool gpuEnabled=true)
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API TfTokenVector GetRendererAovs() const
Return the vector of available renderer AOV settings.
USDIMAGINGGL_API bool PollForAsynchronousUpdates() const
If allowAsynchronousSceneProcessing is true within the Parameters provided to the UsdImagingGLEngine ...
USDIMAGINGGL_API bool IsStopRendererSupported() const
Query the renderer as to whether it supports stopping and restarting.
USDIMAGINGGL_API bool IsConverged() const
Returns true if the resulting image is fully converged.
USDIMAGINGGL_API void SetCameraState(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix)
Free camera API Set camera framing state directly (without pointing to a camera on the USD stage).
bool displayUnloadedPrimsWithBounds
displayUnloadedPrimsWithBounds draws bounding boxes for unloaded prims if they have extents/extentsHi...
USDIMAGINGGL_API HdRenderBuffer * GetAovRenderBuffer(TfToken const &name) const
Returns the AOV render buffer for the given token.
USDIMAGINGGL_API bool InvokeRendererCommand(const TfToken &command, const HdCommandArgs &args=HdCommandArgs()) const
Invokes command on the active render delegate.
USDIMAGINGGL_API bool SetRendererPlugin(TfToken const &id)
Set the current render-graph delegate to id.
static USDIMAGINGGL_API bool IsColorCorrectionCapable()
Returns true if the platform is color correction capable.
static USDIMAGINGGL_API SdfPathVector GetAvailableRenderSettingsPrimPaths(UsdPrim const &root)
Utility method to query available render settings prims.
USDIMAGINGGL_API HgiTextureHandle GetAovTexture(TfToken const &name) const
Returns an AOV texture handle for the given token.
USDIMAGINGGL_API bool IsPauseRendererSupported() const
Query the renderer as to whether it supports pausing and resuming.
static USDIMAGINGGL_API std::string GetRendererDisplayName(TfToken const &id)
Return the user-friendly description of a renderer plugin.
USDIMAGINGGL_API void SetRendererSetting(TfToken const &id, VtValue const &value)
Sets a renderer setting's value.
bool allowAsynchronousSceneProcessing
allowAsynchronousSceneProcessing indicates to constructed hydra scene indices that asynchronous proce...
USDIMAGINGGL_API void SetPresentationOutput(TfToken const &api, VtValue const &framebuffer)
The destination API (e.g., OpenGL, see hgiInterop for details) and framebuffer that the AOVs are pres...
USDIMAGINGGL_API UsdImagingGLRendererSettingsList GetRendererSettingsList() const
Returns the list of renderer settings.
USDIMAGINGGL_API TfToken GetCurrentRendererId() const
Return the id of the currently used renderer plugin.
USDIMAGINGGL_API void SetOverrideWindowPolicy(const std::optional< CameraUtilConformWindowPolicy > &policy)
Specifies whether to force a window policy when conforming the frustum of the camera to match the dis...
USDIMAGINGGL_API void ClearSelected()
Clear the list of prim paths that should be included in selection highlighting.
USDIMAGINGGL_API VtDictionary GetRenderStats() const
Returns render statistics.
USDIMAGINGGL_API HdCommandDescriptors GetRendererCommandDescriptors() const
Return command deescriptors for commands supported by the active render delegate.
USDIMAGINGGL_API void SetSelected(SdfPathVector const &paths)
Sets (replaces) the list of prim paths that should be included in selection highlighting.
bool gpuEnabled
The gpuEnabled argument determines if this instance will allow Hydra to use the GPU to produce images...
USDIMAGINGGL_API void SetFraming(CameraUtilFraming const &framing)
Determines how the filmback of the camera is mapped into the pixels of the render buffer and what pix...
USDIMAGINGGL_API void SetWindowPolicy(CameraUtilConformWindowPolicy policy)
Set the window policy to use.
USDIMAGINGGL_API bool TestIntersection(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, GfVec3d *outHitPoint, GfVec3d *outHitNormal, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Finds closest point of intersection with a frustum by rendering.
USDIMAGINGGL_API void AddSelected(SdfPath const &path, int instanceIndex)
Add a path with instanceIndex to the list of prim paths that should be included in selection highligh...
USDIMAGINGGL_API void SetRootTransform(GfMatrix4d const &xf)
Sets the root transform.
USDIMAGINGGL_API void SetActiveRenderSettingsPrimPath(SdfPath const &)
Set active render settings prim to use to drive rendering.
USDIMAGINGGL_API bool GetGPUEnabled() const
Return if the GPU is enabled and can be used for any rendering tasks.
Parameters to construct UsdImagingGLEngine.
Used as an arguments class for various methods in UsdImagingGLEngine.
Overrides some data sources on the root prim.
A simple scene index adding HdSelectionsSchema to all prims selected with AddSelection.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
A map with string keys and VtValue values.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Standard pointer typedefs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
#define TF_DECLARE_WEAK_AND_REF_PTRS(type)
Define standard weak, ref, and vector pointer types.
RenderTask parameters (renderpass state).
std::vector< TfToken > TfTokenVector
Convenience types.