10#ifndef PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
11#define PXR_USD_IMAGING_USD_IMAGING_GL_ENGINE_H
14#include "pxr/usdImaging/usdImaging/legacyRenderSettingsSceneIndex.h"
15#include "pxr/usdImaging/usdImagingGL/api.h"
16#include "pxr/usdImaging/usdImagingGL/version.h"
17#include "pxr/usdImaging/usdImaging/version.h"
20#include "pxr/usdImaging/usdImagingGL/rendererSettings.h"
22#include "pxr/imaging/cameraUtil/conformWindow.h"
24#include "pxr/imaging/hd/driver.h"
25#include "pxr/imaging/hd/noticeBatchingSceneIndex.h"
26#include "pxr/imaging/hd/rprimCollection.h"
27#include "pxr/imaging/hd/pluginRendererUniqueHandle.h"
29#include "pxr/imaging/hdx/selectionTracker.h"
30#include "pxr/imaging/hdx/renderSetupTask.h"
32#include "pxr/imaging/hgi/hgi.h"
37#include "pxr/imaging/hgi/hgi.h"
39#include "pxr/usd/sdf/path.h"
40#include "pxr/usd/usd/timeCode.h"
52PXR_NAMESPACE_OPEN_SCOPE
73namespace UsdImagingGLEngine_Impl
75 using _AppSceneIndicesSharedPtr = std::shared_ptr<struct _AppSceneIndices>;
89 SdfPathVector excludedPaths;
90 SdfPathVector invisedPaths;
134 bool gpuEnabled =
true);
138 const SdfPathVector& excludedPaths,
139 const SdfPathVector& invisedPaths = SdfPathVector(),
140 const SdfPath& sceneDelegateID =
144 const bool gpuEnabled =
true,
145 const bool displayUnloadedPrimsWithBounds =
false,
146 const bool allowAsynchronousSceneProcessing =
false,
147 const bool enableUsdDrawModes =
true);
168 void RenderBatch(
const SdfPathVector& paths,
225 const std::optional<CameraUtilConformWindowPolicy> &policy);
272 GlfSimpleMaterial
const &material,
345 using IntersectionResultVector = std::vector<IntersectionResult>;
379 IntersectionResultVector* outResults);
385 unsigned char const primIdColor[4],
386 unsigned char const instanceIdColor[4],
387 SdfPath *outHitPrimPath = NULL,
388 SdfPath *outHitInstancerPath = NULL,
389 int *outHitInstanceIndex = NULL,
390 HdInstancerContext *outInstancerContext = NULL);
398 SdfPath *outHitPrimPath = NULL,
399 SdfPath *outHitInstancerPath = NULL,
400 int *outHitInstanceIndex = NULL,
401 HdInstancerContext *outInstancerContext = NULL);
431 SdfPath *outHitPrimPath = NULL,
432 SdfPath *outHitInstancerPath = NULL,
433 int *outHitInstanceIndex = NULL,
434 HdInstancerContext *outInstancerContext = NULL);
652 TfToken const& ocioDisplay = {},
654 TfToken const& ocioColorSpace = {},
720 friend class UsdImagingGL_UnitTestGLDrawing;
724 const SdfPathVector &taskPaths);
727 bool _CanPrepare(
const UsdPrim& root);
737 void _SetActiveRenderSettingsPrimFromStageMetadata(
UsdStageWeakPtr stage);
740 void _SetSceneGlobalsCurrentFrame(
UsdTimeCode const &time);
743 void _UpdateDomeLightCameraVisibility();
745 using BBoxVector = std::vector<GfBBox3d>;
749 const BBoxVector& bboxes,
751 float bboxLineDashSize);
757 SdfPathVector
const& roots,
770 static TfToken _GetDefaultRendererPluginId();
785 HdContainerDataSourceHandle
786 _GetSceneIndexCreateArgs(
790 HdContainerDataSourceHandle
791 _GetSceneIndexCreateArgsFromLegacyRenderControl();
795 HdSceneIndexBaseRefPtr
796 _CreateUsdImagingSceneIndices(HdContainerDataSourceHandle
const &inputArgs);
802 _CreateSceneIndexChainAndRenderer(
803 HdContainerDataSourceHandle
const &sceneIndexCreateArgs,
816 HgiUniquePtr _defaultHgi;
821 bool _displayUnloadedPrimsWithBounds;
825 HdxTaskControllerSceneIndexRefPtr _taskControllerSceneIndex;
827 SdfPath const _sceneDelegateId;
829 HdxSelectionTrackerSharedPtr _selTracker;
833 GlfSimpleLightingContextRefPtr _lightingContextForOpenGLState;
837 bool _domeLightCameraVisibility;
840 SdfPathVector _excludedPrimPaths;
841 SdfPathVector _invisedPrimPaths;
845 HdSceneIndexBaseRefPtr _GetTerminalSceneIndex()
const;
849 HdSceneIndexBaseRefPtr
850 _AppendOverridesSceneIndices(
851 const HdSceneIndexBaseRefPtr &inputScene);
853 UsdImagingGLEngine_Impl::_AppSceneIndicesSharedPtr _appSceneIndices;
855 bool _CreateSceneIndicesAndRenderer(
859 void _DestroyHydraObjects();
861 SdfPath _GetInstancerForPrim(
const SdfPath &sceneIndexPath)
const;
865 UsdExecImagingStageSceneIndexInterfaceRefPtr _execStageSceneIndex;
866 HdNoticeBatchingSceneIndexRefPtr _noticeBatchingStageSceneIndex;
867 UsdImagingRootOverridesSceneIndexRefPtr _rootOverridesSceneIndex;
868 UsdImagingLegacyRenderSettingsSceneIndexRefPtr _legacyRenderSettingsSceneIndex;
869 HdsiLegacyDisplayStyleOverrideSceneIndexRefPtr _displayStyleSceneIndex;
870 HdsiPrimTypeAndPathPruningSceneIndexRefPtr _lightPruningSceneIndex;
872 bool _lightPruningSceneIndexEnableSceneLights;
874 UsdImagingSceneIndexRefPtr _usdImagingSceneIndex;
876 HdMergingSceneIndexRefPtr _mergingSceneIndex;
877 HdCachingSceneIndexRefPtr _cachingSceneIndex;
878 HdSceneIndexBaseRefPtr _terminalSceneIndex;
881 std::unique_ptr<UsdImagingDelegate> _sceneDelegate;
883 bool _allowAsynchronousSceneProcessing =
false;
884 bool _enableUsdDrawModes =
true;
887PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of double elements.
Basic type for a vector of 2 int components.
Basic type for a vector of 3 double components.
Basic type for a vector of 4 double components.
Basic type for a vector of 4 float components.
A scene index that caches the prim data source and child prim paths.
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
Transitory Hydra-1.0-like API for HdRenderer.
Merges multiple scenes together.
A handle for a renderer that was created by a renderer plugin.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
Arguments to HdRendererPlugin::IsSupported and CreateRenderer.
A handle for HdRendererPlugin also storing the plugin id.
A named, semantic collection of objects.
Abstract interface to scene data.
A scene index providing override fallback values for the legacy display style for each prim.
Scene Index that prunes prims if its type is in a given list and its path matches a given predicate.
Scene index that populates the "sceneGlobals" data source as modeled by HdSceneGlobalsSchema and prov...
Manages tasks necessary to render an image (or perform picking) as well as the related render buffers...
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
static SDF_API const SdfPath & AbsoluteRootPath()
The absolute path representing the top of the namespace hierarchy.
Token for efficient comparison, assignment, and hashing of known strings.
Pointer storage with deletion detection.
A scene index that provides values computed by exec.
The primary translation layer between the Hydra (Hd) core and the Usd scene graph.
The UsdImagingGLEngine is the main entry point API for rendering USD scenes.
USDIMAGINGGL_API void SetSelectionColor(GfVec4f const &color)
Sets the selection highlighting color.
USDIMAGINGGL_API bool StopRenderer()
Stop the renderer.
GfVec3d hitPoint
Intersection point in world space (that is, given projectionMatrix and viewMatrix are factored out of...
USDIMAGINGGL_API void SetRenderBufferSize(GfVec2i const &size)
Set the size of the render buffers baking the AOVs.
USDIMAGINGGL_API bool SetRendererAov(TfToken const &id)
Set the current renderer AOV to id.
USDIMAGINGGL_API bool DecodeIntersection(int primIdx, int instanceIdx, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render),...
USDIMAGINGGL_API UsdImagingDelegate * _GetSceneDelegate() const
Get a direct pointer to the scene delegate.
USDIMAGINGGL_API HdSelectionSharedPtr _GetSelection() const
USDIMAGINGGL_API void SetActiveRenderPassPrimPath(SdfPath const &)
Set active render pass prim to use to drive rendering.
USDIMAGINGGL_API void SetRenderViewport(GfVec4d const &viewport)
Set the viewport to use for rendering as (x,y,w,h), where (x,y) represents the lower left corner of t...
USDIMAGINGGL_API bool DecodeIntersection(unsigned char const primIdColor[4], unsigned char const instanceIdColor[4], SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
Decodes a pick result given hydra prim ID/instance ID (like you'd get from an ID render),...
USDIMAGINGGL_API bool RestartRenderer()
Restart the renderer.
USDIMAGINGGL_API Hgi * GetHgi()
Returns the HGI interface.
static USDIMAGINGGL_API TfTokenVector GetRendererPlugins()
Return the vector of available render-graph delegate plugins.
HdDriver driver
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API void Render(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Entry point for kicking off a render.
USDIMAGINGGL_API VtValue GetRendererSetting(TfToken const &id) const
Gets a renderer setting's current value.
USDIMAGINGGL_API bool ResumeRenderer()
Resume the renderer.
USDIMAGINGGL_API void SetEnablePresentation(bool enabled)
Enable / disable presenting the render to bound framebuffer.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightingContextPtr const &src)
Copy lighting state from another lighting context.
USDIMAGINGGL_API SdfPath GetActiveRenderSettingsPrimPath() const
Returns the active render settings prim path by querying the terminal scene index.
USDIMAGINGGL_API bool PauseRenderer()
Pause the renderer.
USDIMAGINGGL_API SdfPath GetActiveRenderPassPrimPath() const
Returns the active render pass prim path by querying the terminal scene index.
USDIMAGINGGL_API void SetCameraPath(SdfPath const &id)
Scene camera API Set the scene camera path to use for rendering.
USDIMAGINGGL_API void PrepareBatch(const UsdPrim &root, const UsdImagingGLRenderParams ¶ms)
Support for batched drawing.
USDIMAGINGGL_API void SetRootVisibility(bool isVisible)
Sets the root visibility.
USDIMAGINGGL_API void SetColorCorrectionSettings(TfToken const &ccType, TfToken const &ocioDisplay={}, TfToken const &ocioView={}, TfToken const &ocioColorSpace={}, TfToken const &ocioLook={})
Set ccType to one of the HdxColorCorrectionTokens: {disabled, sRGB, openColorIO}.
SdfPath hitPrimPath
Path to picked gprim on the USD stage.
GfVec3d hitNormal
Normal at intersection point in world space.
USDIMAGINGGL_API void SetLightingState(GlfSimpleLightVector const &lights, GlfSimpleMaterial const &material, GfVec4f const &sceneAmbient)
Set lighting state Derived classes should ensure that passing an empty lights vector disables lightin...
HdInstancerContext instancerContext
Paths to nested point instancers and instance indices identifying the picked instance.
TfToken rendererPluginId
The rendererPluginId argument indicates the renderer plugin that Hydra should use.
bool enableUsdDrawModes
enableUsdDrawModes enables the UsdGeomModelAPI draw mode feature.
USDIMAGINGGL_API UsdImagingGLEngine(const HdDriver &driver=HdDriver(), const TfToken &rendererPluginId=TfToken(), bool gpuEnabled=true)
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction.
USDIMAGINGGL_API TfTokenVector GetRendererAovs() const
Return the vector of available renderer AOV settings.
USDIMAGINGGL_API bool PollForAsynchronousUpdates() const
If allowAsynchronousSceneProcessing is true within the Parameters provided to the UsdImagingGLEngine ...
TfToken resolveMode
Resolve mode.
USDIMAGINGGL_API bool IsStopRendererSupported() const
Query the renderer as to whether it supports stopping and restarting.
USDIMAGINGGL_API bool IsConverged() const
Returns true if the resulting image is fully converged.
USDIMAGINGGL_API void SetCameraState(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix)
Free camera API Set camera framing state directly (without pointing to a camera on the USD stage).
bool displayUnloadedPrimsWithBounds
displayUnloadedPrimsWithBounds draws bounding boxes for unloaded prims if they have extents/extentsHi...
USDIMAGINGGL_API HdRenderBuffer * GetAovRenderBuffer(TfToken const &name) const
Returns the AOV render buffer for the given token.
USDIMAGINGGL_API bool InvokeRendererCommand(const TfToken &command, const HdCommandArgs &args=HdCommandArgs()) const
Invokes command on the active render delegate.
USDIMAGINGGL_API bool SetRendererPlugin(TfToken const &id)
Set the current render-graph delegate to id.
USDIMAGINGGL_API bool SetRendererAovs(TfTokenVector const &ids)
Set the current renderer AOVs to a list of ids.
static USDIMAGINGGL_API bool IsColorCorrectionCapable()
Returns true if the platform is color correction capable.
static USDIMAGINGGL_API SdfPathVector GetAvailableRenderSettingsPrimPaths(UsdPrim const &root)
Utility method to query available render settings prims.
USDIMAGINGGL_API HgiTextureHandle GetAovTexture(TfToken const &name) const
Returns an AOV texture handle for the given token.
USDIMAGINGGL_API bool IsPauseRendererSupported() const
Query the renderer as to whether it supports pausing and resuming.
static USDIMAGINGGL_API std::string GetRendererDisplayName(TfToken const &id)
Return the user-friendly name of a renderer plugin.
USDIMAGINGGL_API void SetRendererSetting(TfToken const &id, VtValue const &value)
Sets a renderer setting's value.
bool allowAsynchronousSceneProcessing
allowAsynchronousSceneProcessing indicates to constructed hydra scene indices that asynchronous proce...
USDIMAGINGGL_API void SetPresentationOutput(TfToken const &api, VtValue const &framebuffer)
The destination API (e.g., OpenGL, see hgiInterop for details) and framebuffer that the AOVs are pres...
USDIMAGINGGL_API UsdImagingGLRendererSettingsList GetRendererSettingsList() const
Returns the list of renderer settings.
USDIMAGINGGL_API std::string GetRendererHgiDisplayName() const
Return the user-friendly name of the Hgi implementation.
USDIMAGINGGL_API TfToken GetCurrentRendererId() const
Return the id of the currently used renderer plugin.
USDIMAGINGGL_API void SetOverrideWindowPolicy(const std::optional< CameraUtilConformWindowPolicy > &policy)
Specifies whether to force a window policy when conforming the frustum of the camera to match the dis...
static USDIMAGINGGL_API bool UseUsdImagingSceneIndex()
Returns true if using the UsdImaging scene index.
USDIMAGINGGL_API void ClearSelected()
Clear the list of prim paths that should be included in selection highlighting.
USDIMAGINGGL_API VtDictionary GetRenderStats() const
Returns render statistics.
USDIMAGINGGL_API HdCommandDescriptors GetRendererCommandDescriptors() const
Return command deescriptors for commands supported by the active render delegate.
USDIMAGINGGL_API void SetSelected(SdfPathVector const &paths)
Sets (replaces) the list of prim paths that should be included in selection highlighting.
bool gpuEnabled
The gpuEnabled argument determines if this instance will allow Hydra to use the GPU to produce images...
USDIMAGINGGL_API bool TestIntersection(const PickParams &pickParams, const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, IntersectionResultVector *outResults)
Perform picking by finding the intersection of objects in the scene with a given frustum.
USDIMAGINGGL_API void SetFraming(CameraUtilFraming const &framing)
Determines how the filmback of the camera is mapped into the pixels of the render buffer and what pix...
USDIMAGINGGL_API void SetWindowPolicy(CameraUtilConformWindowPolicy policy)
Set the window policy to use.
USDIMAGINGGL_API bool TestIntersection(const GfMatrix4d &viewMatrix, const GfMatrix4d &projectionMatrix, const UsdPrim &root, const UsdImagingGLRenderParams ¶ms, GfVec3d *outHitPoint, GfVec3d *outHitNormal, SdfPath *outHitPrimPath=NULL, SdfPath *outHitInstancerPath=NULL, int *outHitInstanceIndex=NULL, HdInstancerContext *outInstancerContext=NULL)
USDIMAGINGGL_API void AddSelected(SdfPath const &path, int instanceIndex)
Add a path with instanceIndex to the list of prim paths that should be included in selection highligh...
USDIMAGINGGL_API void SetRootTransform(GfMatrix4d const &xf)
Sets the root transform.
USDIMAGINGGL_API void SetActiveRenderSettingsPrimPath(SdfPath const &)
Set active render settings prim to use to drive rendering.
USDIMAGINGGL_API bool GetGPUEnabled() const
Return if the GPU is enabled and can be used for any rendering tasks.
Parameters to construct UsdImagingGLEngine.
Used as an arguments class for various methods in UsdImagingGLEngine.
Overrides some data sources on the root prim.
A scene index encapsulating the chain of scene indices (resolving, e.g., USD native instancing) that ...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
A map with string keys and VtValue values.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Standard pointer typedefs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
#define TF_DECLARE_WEAK_AND_REF_PTRS(type)
Define standard weak, ref, and vector pointer types.
RenderTask parameters (renderpass state).
std::vector< TfToken > TfTokenVector
Convenience types.