MeshLightAPI

Use this schema to apply light behavior to a Mesh prim. This schema is preferred over applying a LightAPI to a Mesh, as MeshLightAPI applies commonly needed built-in behavior, such as overriding the default light:materialSyncMode to “materialGlowTintsLight” to use the Mesh’s bound material, and defaults light:shaderId to “MeshLight”, to facilitate adding hooks for plugins to attach additional mesh light properties. See Mesh Lights for more details and example of mesh lights.

Properties

light:materialSyncMode

USD type: token

Fallback value: materialGlowTintsLight

light:shaderId

USD type: token

Fallback value: MeshLight