7#ifndef PXR_IMAGING_HD_COORD_SYS_H
8#define PXR_IMAGING_HD_COORD_SYS_H
11#include "pxr/imaging/hd/api.h"
12#include "pxr/imaging/hd/version.h"
13#include "pxr/imaging/hd/sprim.h"
15PXR_NAMESPACE_OPEN_SCOPE
48 enum DirtyBits : HdDirtyBits {
51 DirtyTransform = 1 << 1,
52 AllDirty = (DirtyTransform
65 HdDirtyBits *dirtyBits)
override;
74PXR_NAMESPACE_CLOSE_SCOPE
HdCoordSys representes a coordinate system as a Hydra state prim.
HD_API void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
TfToken GetName() const
Returns the name bound to this coordinate system.
HD_API HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.