GeometryLight

Light emitted outward from a geometric prim, typically a Mesh. This schema is deprecated, use MeshLight applied to a Mesh instead.

Properties

geometry

USD type: rel (relationship)

Relationship to the geometry to use as the light source.

light:shaderId

USD type: token

Fallback value: GeometryLight

The shader ID for a GeometryLight. USD will also register a Sdr shader node with a “GeometryLight” identifier and the source type “USD” to correspond to the light’s inputs

Inherited Properties (Xformable)

xformOpOrder

USD type: token[]

Inherited Properties (Imageable)

proxyPrim

USD type: rel (relationship)

purpose

USD type: token

Fallback value: default

visibility

USD type: token

Fallback value: inherited