GeometryLight
Light emitted outward from a geometric prim, typically a Mesh. This schema is deprecated, use MeshLight applied to a Mesh instead.
Properties
geometry
USD type: rel (relationship)
Relationship to the geometry to use as the light source.
light:shaderId
USD type: token
Fallback value: GeometryLight
The shader ID for a GeometryLight. USD will also register a Sdr shader node with a “GeometryLight” identifier and the source type “USD” to correspond to the light’s inputs
Inherited Properties (Xformable)
xformOpOrder
USD type: token[]
Inherited Properties (Imageable)
proxyPrim
USD type: rel (relationship)
purpose
USD type: token
Fallback value: default
visibility
USD type: token
Fallback value: inherited