MeshLightAPI
Use this schema to apply light behavior to a Mesh
prim. This schema is preferred over applying a LightAPI to a Mesh, as
MeshLightAPI applies commonly needed built-in behavior, such as overriding
the default light:materialSyncMode to “materialGlowTintsLight” to use the
Mesh’s bound material, and defaults light:shaderId to “MeshLight”, to
facilitate adding hooks for plugins to attach additional mesh light properties.
See Mesh Lights for more details and example of mesh lights.
Properties
light:materialSyncMode
USD type: token
Fallback value: materialGlowTintsLight
light:shaderId
USD type: token
Fallback value: MeshLight